Since there was a discussion on how many players and no one mentioned it.
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Have to agree on that. Kinda glad it's not here. Skill up systems, at least for combat, are a niche function. I kind of enjoy skill up systems, but only to reasonable extents. WoW's old one that lasted until... mid TBC(?), which almost guaranteed skill ups per swing, somehow felt more like a timesink than XI's low skill up rate system. I guess it's that whole reward for effort thing and XI was originally designed for those gluttons for punishment (I'm definitely a masochist on that matter lol). Compared to the mentioned one in WoW, which was pretty much handed out to you by comparison.
Interesting how something as mundane as skill ups can feel so rewarding, which also extends to skilling up crafts in XI versus XIV. Not even gonna consider WoWs craft skill up system on that one. There were definitely points in time where I hated it though lol. "Thank ****ing gaud I capped, can GTFO now" was pretty common among people... which sounds an awful lot like pretty much anything to do with a quantifiable system (as well as RNG).
Most people are in the expansion hubs of Ishgard and Idyllshire.
You just came back at a very strange time right before a major patch. Normally, Leviathan shouldn't take that long with Trial Roulette. But since this is literally the very trail end of the content patch, not as many people are bothering with tomes these days.
You came back before next patch, which is the worst time to come back.
From what I see (Linkshells, FCs, Party Finder, Queue times) half of the people just took a break before 3.4.
That's how FFXIV works, some patches last for 1 month, some for 2, for the rest of the time you either PvP, hunt glamours, craft or play other games.
I don't get why ppl should be angry since yoshida said the truth, old gen MMOs don't cut it at all. I mean look no further than wildstar you have the proof.
I wont lie, back when I played back then, I could see from long miles how the patch cycle would work. Now, I'm not complaining we get 3 months cycle, but it's the fact it's the same structure.
To everyone else who replied, I get that people can be in the 1 year old zones, but then again linkshells/fc is barely alive. Is this really a thing? So it was actually a bad thing to come back?
Yeah, it was a mistake to come back, according to Yoshi P's own words. The game isn't going to change out of its grind for tomestones, so the thing that turned you off the last time is going to turn you off this time. That intentionally repetitive feeling is waiting for you to come back once you catch up.
This kind of raises questions of why to get on the gear treadmill in the first place.
I'm not really going to participate with this thread because it's going nowhere but i do want to say that the wildstar argument is absolutely irrelevant when talking about types of content that fail. Wildstar was a brand new game and a brand new IP. You can't design a game like that when it's something nobody knows about. Final fantasy can do much more because it has that name, it's final fantasy. It already has a massive existing fan-base. I never played an MMO until FF XIV and i never thought i would but because final fantasy is final fantasy, i had to.