Thumb up for new restriction system, now I have to carry 3 different crafting gear sets.
Thumb up for new restriction system, now I have to carry 3 different crafting gear sets.
I'm quite aware of that. Just as I'm sure you're aware that not all required gear has only one required class. And I hope you don't take offense to this, because I mean none, but I read your post as "I don't like how the system works now, so it should be a completely different system."
I never said that there should be no change to the system, simply that the change shouldn't include a required class/level. I'm also not saying that I have all of the answers for how it would best work, just that I think it can, and I have a few ideas on what would make it work better.
Updating gear has nothing to do with it, as you can wear anything below your level with the required system, so that just strikes me as an ad hoc excuse to look down on people for not agreeing with you. And if aesthetics weren't important in the game, all gear would look the same, so I don't agree with your pompous dismissal of it. Having gear similar to my example of Belt 3 doesn't complicate anything, on either end. There are ways it could work without abandoning the system entirely.
I guess I should have specified that it has no upsides for the player..?
Totally fair point, but I'd simply argue that it was more a matter of wanting a more easily-understandable system than a more restricted one, and-
Is the fact that there were more people who were less experienced with the game at the time supposed to be another point in its favour? Those people didn't understand the system, so they wanted to go to one they already understood - those were the options. How about a simplified optimal system? Or at least a more transparent one?
Again, a required system isn't horrible, just unnecessary, and unfortunate for those of us who enjoy the freedom an optimal system provides.
This thread makes no sense since there is still optimum gear in the game that's not dated so i don't get the point of this thread....
You don't really have any answers for how the system benefits the game, or the players outside of aesthetics, and the fact that you liked the old system. I admit, I liked the old system at first too, not having to carry a dozen gear sets around made sense. However the more I leveled, the more I realized that I was gimped by not carrying as much gear. I also realized that it was confusing trying to figure out what gear is best for me without referring to websites outside of the game (ZAM and YG namely). No player should be forced to look outside of the game when he's simply updating his gear. Like I've said several times, optimal gear should be self explanatory, and there is nothing more obvious than telling people what class and level their gear is for. The whole locking aspect is for balance, as I've said before.
Also, it's not that I don't like the system, I don't like that the "favor" system is misleading, and confusing - especially for newer players (y'know, the people they're trying to attract to, and keep in the game). Just because you're used to it does not make it user friendly.
Updating gear refers to downgrading to lower level gear when you are switching classes as well. Regardless, the only upsides to the system are what I stated, and it is still not a good enough reason to keep it.Quote:
Updating gear has nothing to do with it, as you can wear anything below your level with the required system, so that just strikes me as an ad hoc excuse to look down on people for not agreeing with you. And if aesthetics weren't important in the game, all gear would look the same, so I don't agree with your pompous dismissal of it. Having gear similar to my example of Belt 3 doesn't complicate anything, on either end. There are ways it could work without abandoning the system entirely.
Edit:
This falls under the category of "I don't want to switch gear", so you're just proving my point.
Also, when you're using high level gear on a low level character it's usually gimped to the point that it's worse than gear at your level. And by the logic of that "upside" the game should just have high level gear, and skip low level gear entirely, which does not foster a healthy crafting community or economy. Low level crafters would (and could) never sell their gear. The focus should be on balancing low to mid level gear so that it is better than any high level gear for low to mid level classes. This makes it easier for the devs to balance dungeons, instances, leves, materia, and any other content throughout the entire game.
Edit - I also love that you guys are completely avoiding the fact that Yoshi P stated that class/level locked gear benefits the game as a whole in regard to content and class balancing. Further proof that your entire argument is based on "I was used to it, I liked it, I want to look pretty, and I don't want to have to switch gear". Stop being so damn selfish.
The fact that the system was voted out by the player poles says enough. It's going away because it was flawed, just like the MW, and just like the Action Bar. This game needs serious streamlining if it wants any share of the MMO market, and this is just one of the many lumps of fat that needed to be trimmed.
I don't think that players should have to justify to you, or anyone, why they want to equip a piece of gear, regardless of their level/class. And the only reason you've given for why you disagree is:
which isn't a benefit for the player.
What's with thinking just because I'm against a required level/class, that means I think the system is great as-is? I don't. I think it could be greatly simplified - for instance, to only favor a single class, or type of class (DoW, DoM, etc.). I'm saying that we could change the system and make it clearer in a way that still doesn't restrict players from equipping whatever they want. So you either disagree that that's possible, or you still wouldn't be in favor of that system.
The merchant that I got my bow to switch to archer from only sold arrows that require level 8 to use. :|