As a mage I am really excited they putting the queuing back in. Making it optional is really great, I know a few people who like it as it is now so they will be able to play without the queuing.
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As a mage I am really excited they putting the queuing back in. Making it optional is really great, I know a few people who like it as it is now so they will be able to play without the queuing.
I'm not really in favor of queuing actions, but with current lag it's the best thing to be able to play correctly. Before update, even with lag, I just cast spell over spell and I know it will work. Now, with lag, I have to keep spamming buttons cause I don't know if I didnt cast on good time or if i'm just lagging.
+1 to keep queuing (at least til servers are good)
i could live with or without queuing eitherway... it was useful tho when the mobs wherent so tough but ones i really want to focus on, i might rather not have queuing...
The ONLY problem with Queuing was , i Hit an attack, waiting for it to go off, SUDDENLY the tanks about to DIE! too late to hit cure, because you already set an attack into motion 30 seconds ago!
I DO want queuing back, BUT it needs to allow "Replacement" of the queued ability.
Maybe even a box showing you which ability is currently meant to go off next, and possibility of replacing it is possible, as long as you hit the replacement ability, before times up and it goes off.
(This doesn't fix the "Animation-Lock" that would prevent u from dodging attacks.)
I think I like how it is currently but I really really really would like the dang confirmation thing to not go through if you can't currently act. IE:
Now: Casting Cure, if I select Stoneskin it lets me pick my target and confirm. It doesn't go off if it's not ready and I have to do the entire process again. If I'm not keeping an eye on my character or I miss the chat log I can miss the fact that I'm not casting.
What I'd like: Casting Cure, I select Stoneskin and pick my target but instead of confirming it will give an error noise and keep the cursor on the target so I can try again immediately and I'll know when the spell is actually casting.
It's called "Planning ahead."
You set your abilities up, scope the situation, and plan for your next steps, but alas, you realize everything went wrong, and your previous actions were made invalid.
Time spent babysitting the UIs faults, is time better spent getting back into the situation.
It's more having to retarget especially if someone is dead in the group which screws up the Up/down party targeting which I am used to from years of FF11. When the confirm goes through and the stupid spell can't be cast because I'm too early and I have to target all over again it gets annoying and dangerous.
I am pretty much used to the rhythm now but that way I said is just more comfortable to me. I don't know how you got that I don't want to be paying attention or whatever.