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  1. #1
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60

    [dev1149] Please bring back the queuing of actions!

    I don't know about the rest of you, but I'm finding it very clunky that actions cannot be queued ahead of time anymore. I liked everything that came with this patch save this. Half my actions don't go off anymore unless i spam the action ability several times. This really breaks the fluidic motion of chaining actions together.

    I have a feeling that this is somewhat related to the removal of battle regimens but could we get a dev response on the removal of this feature and whether it is a permanent removal or a temporary removal?
    (109)

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Everyone complained that you could,

    SE takes it out.

    Now we are going to complain you cant?
    (10)

  3. #3
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DoctorMog View Post
    Everyone complained that you could,

    SE takes it out.

    Now we are going to complain you cant?
    Different strokes for different folks, I liked chaining abilities. Hence why I wasn't sure how other people viewed the situation.
    (9)

  4. #4
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    I also sort of miss this. It helped my battle flow to be able to queue up one action behind the one I was doing; and now it seems, yeah. Clunky. Takes multiple hits for abilities to pop, even when nothing else is going on, and my timers are all reset...
    (17)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    @Dr.Mog it does seem like that huh.

    I have to admit the combat system is a lot more clunky without it.
    (11)

  6. #6
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Is it time to start complaining about the complaining yet? or is that scheduled to start next week?

    I can never keep up with these things.
    (10)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #7
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    No thanks. Queueing actions is a terrible idea, and just dumbs down the game. I am in favor of no action queueing.
    (6)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by DoctorMog View Post
    Everyone complained that you could,

    SE takes it out.

    Now we are going to complain you cant?
    I don't remember anyone complaining about ability que.

    Id rather they take away sub targets so I can spam the button until the spell casts so I don't mess up.
    its terrible having to wait until your 100% back in your idle animation to do anything again.
    (10)

  9. #9
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    Once the latency between client and server is eliminated, you won't miss queueing so much.
    (5)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  10. #10
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Darte View Post
    I don't know about the rest of you, but I'm finding it very clunky that actions cannot be queued ahead of time anymore. I liked everything that came with this patch save this. Half my actions don't go off anymore unless i spam the action ability several times. This really breaks the fluidic motion of chaining actions together.

    I have a feeling that this is somewhat related to the removal of battle regimens but could we get a dev response on the removal of this feature and whether it is a permanent removal or a temporary removal?
    queuing actions is very useful for gamepad users. It has no impact on the ones using a keyboard and mouse as they can select wtv they want quickly but with a gamepad it is a pain without it.
    (12)

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