That's a fair point, though Goad at least can be useful early in a pull on a tank or something. The resource management only has an affect in longer encounters either way, but they're probably set on keeping them as resource tools. It would be nice if they did something else small in addition to their resource adjustment (something like a small critical hit buff for Spire, perhaps, or a minor HP regen for Ewer). That way if the resources aren't needed, they can still have at least a small benefit (in the event that you already have RR and Shuffle into one).
And yes, Nocturnal needs adjustments as does Celestial Opposition. I'd like to see Collective Unconscious lose one of either the movement lock or casting lock, but in Diurnal at least I have occasionally found it useful for a mana-free period of healing.
