Originally Posted by
Preypacer
In XI, SE did it right. They maintained a much more homogeneous design for the tiles and created them in such a way that the larger structures were typically created out of smaller assets, whereas, in XIV, the larger assets are single tiles unto themselves.
In XI, they created more pieces that could be fit together in a greater variety of ways, giving them much more flexibility to create the very diverse and very un-repetitive areas you find in that game.
There is still repetition, to be sure. It's just much, much better concealed through better planned, superior environment design. You have to really look to find the repetition in XI. In XIV, it's right in your face.