Please SE just give us options!!
if the game pad people want to use controller fine. but dont force us to use it.
options options!!! http://2.bp.blogspot.com/-sun2SCeSgv...00/RIFT+UI.png
http://www.flickr.com/photos/jeffeat...3028/lightbox/
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Please SE just give us options!!
if the game pad people want to use controller fine. but dont force us to use it.
options options!!! http://2.bp.blogspot.com/-sun2SCeSgv...00/RIFT+UI.png
http://www.flickr.com/photos/jeffeat...3028/lightbox/
Full customization of key mapping, including the action bar, needs to be a priority. Game pad buttons should also be capable of being mapped to whatever we want.
Just make a restore default option in the config if we totally mess things up.
Finally, someone sums up exactly how I feel on this issue.
If a PC-friendly UI is being held back by gamepad controller limitations, then I think it's about time that dual UIs be developed.
I do not like gamepad controllers or the game setups that come with them. Using a kb/mouse allows for single-click actions. Besides, this is a PC game and I will not buy extra hardware to play it, considering I've already sunk hundreds of dollars worth of upgrades into my machine just to be able to run it. This is where I draw the line.
A PC game that cannot be played effectively with a keyboard and mouse is just broken. The funny thing is, Yoshi-P has said he realizes this, that since it's PC-only right now it needs to be optimized for PC. Why do people keep defending broken mechanics by suggesting we should just play with a gamepad when the devs don't even accept that excuse?
Comfort zones. Once someone gets used to things being the way they are they will do anything they can to stop it from changing, never mind how important or useful change might be.
In my case I've got enough money for a controller, but I don't HAVE money for a controller. Even if I did, I'm not about to handicap myself just because people are 'OK' with it.
That aside, exactly why is it the Devs are ignoring the Gameplay forum? Whats the point of asking us to keep gameplay related discussion and feedback, and having us use the [dev####] tags to direct your attention to feedback on specific topics if you DO NOT USE THEM. There were two similar topics related to this problem with auto attack days ago in the Gameplay forum and its been even longer since a dev apparently touched the folder.
We've seen two dev replies to that folder and its sub folders in the last two weeks. In comparison the general discussion gets multiple replies in a single day. σ _ σ
I also vaguely recall that this was a new dev team statement but I could be wrong. Regardless, even if it was the old team, I really don't see the reason why this wouldn't be an important design goal.
Yeah, everyone keeps wanting to have that gold crown next to their thread titles. That is the incentive. As long as the CRs keep posting in threads that are created in the wrong forum category, people will still create threads in the wrong forum category. I think that if they reply to a thread with a response or new info, they should use a thread that's posted in the right category, or move the thread to the correct category themselves.
Controller feels a little sloppy too but then again that is partial UI issues atm. Also I really do wish Archer's had an Auto shot and Multishot would be paired with heavy shot instead. I do feel slightly cheated and spoiled from WoW and other games that give their ranged fights a ranged auto attack. Could be done similar to that if they take it into consideration where you have a deadzone for ranged attacks and then you attack with melee if you are in that ranged deadzone but perhaps that is asking too much!?