Yea it's really that good. If you liked CoP from XI (dunno if you played) you will enjoy this. For the first time in XIV's life, fights require real strategy and cooperation. Can't wait to see what's waiting for us in future patches.
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You shouldn't be surprised to see a Cure III steal hate from the tank at the beginning of a fight, that's actually normal in every MMO including FFXI. If Cures generate so much enmity how about telling your tank to equip them?
So much hate here... it is sad
It is getting pretty heated, but I'm sure the philosophy behind the dungeons was to make them with jobs in mind. A paladin will function better as your tank than a gladiator, a white mage will heal better etc.
So it's pretty tough now, but I expect it to get a lot easier once we have them.
Good read, don't agree with any of the points much except mp cost is maybe a tad high. Rank up your arc 1 more level Dubont, chameleon would help ya with those cure 3 bombs.
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Yea it's really that good. If you liked CoP from XI (dunno if you played) you will enjoy this. For the first time in XIV's life, fights require real strategy and cooperation. Can't wait to see what's waiting for us in future patches.
Yes. And the music is
FABULOUS.
Really keeps you going even after countless deaths ^.^/
The first AoE isn't bad at all and did you stop to think a ranged AoE attack might have some kind of a completely avoidable trigger? I've run into trouble with him using it 2/3 times in a row later but initially it's not that bad.
With the most common (from what I've seen) strategy there's no one best spot to stand in, it's a shifting battle.
Cure 3 can pull crazy hate so maybe you shouldn't use it right off the bat. Use proper enmity managing skills. The mages I play with have had little trouble if they play smart. Also maybe settle for a lower cure until the tank builds proper hate.
to those saying that I'm using Cure 3 at the start...I'm not...the GLA got a good 3 vokes and 2 ws off before I even bothered to pull my weapon out.