sorry what is E4E? from summoner perhaps?
Yeah i also have physick, mainly for oh crap moments, lol
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sorry what is E4E? from summoner perhaps?
Yeah i also have physick, mainly for oh crap moments, lol
Or just have it give the respective class their primary attribute.
I want Drain. I don't care if they make it an ability or a spell, but I would really like it as a way to get back some HP while soloing.
The closest you'd probably get to that scenario is a portion of the fight where the enemy gets something like 20-30% evasion. Hawk's Eye would provide a distinct advantage but it wouldn't be outright required. It would also give the Rain of Death effect some value as well.
I can't see Surecast being altered to allow us to cast while moving, it completely goes against the identity of Black Mage, as much as I would like it, I would like any of these)
a) Stackable Firestarters (2, or 3) to stop so many of these constantly going to waste.
This solves the issue that's been there since 2.0, I feel up to 3 would be a good amount, you could "store" 1, and then you have the 2 "spare" that stops them going to waste. If it's up to 2, you will still have the issue of losing some, but atleast you can have 1 stored for usage during movement.
My issue with this is the identity of BLM and the potential for burst damage. BLM burst is pretty strong as it currently is, can you imagine if you have a stack of Firestarters, maybe a Thundercloud too? Any burst DPS checks would just be obliterated. Firestarter hits for what, 1,1k? If it stacks to 3, 3.3k damage in 3 GCD from Firestarts, add a Thundercloud and then a swiftcase Flare, if it was for example for a 10s burst... It's obscene and then factor in Foes Req, Potions, Raging Strikes and Crits and it just goes through the moon. I would love that, whether it's balanced or not is another question ^^
b) Add Miasma or Bio to Cross-class abilities, with possibly some changes to WHM offensive attacks to balance this out on that side.
As others have said, BLM have a spare cross-class, sure, Physick is useful now and then, but it's such a rare occasion where Physick would actually save someones life.
This solves the mana tick timing introduced in 2.1, we often have to sit and wait for a slight moment for a manatick, with another Dot, we can reapply this and thunder while waiting for the 2nd tick, and then continue with Fire. This also makes movement slightly less of an issue as we will have both Thunder and Miasma ticking while dealing with whatever makes us move.
c) Buff to Scathe. The nerf in 2.1 was pointless. I'm not even sure why they did it. I would love to see Scathe be buffed a bit and made more reliable, atm you play the lottery of Normal Potency/Normal Crit/Double Potency/Double Crit, I've seen it hit anywhere from 200-1000 damage.
d) Change Aetherial Manipulation. Change this to a teleport, to teleport us anywhere we say, rather than to a party member.
I've been making a lot of us out of this recently but having it limited to party members is very prohibitive. I can see the issues with it though, such as aiming ground targets seems to be pretty horrible on gamepads.
And I guess e) Please for the love of god either just remove, replace or make Apocatastasis useful for something other than applying on random people to see them go "Wow I've never seen this before, what does it do?"