At the same time, most people will have leveled CON to 14 just for Raise. You raise one person, then he raises the next one, and so on. That is assuming everyone in your party will have Raise set on their bar.
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Yes, and that atleast 1 member survies or they will be no raising at all.
If only mage HP to run back in to raise everyone else it will take several minutes.
Time that could have been spent on making everyone HP'ing and save time.
Also dont forget the weakend effect that mage will have making spells even longer to cast.
Unless you wanna wait for your death-penalty to wear off.
Anywayz, i would like to see a solution to this problem.
Dont go kicking my bucket for telling things that will eventually happen and people start complaining about this specific issue in 1month or so. :x
my quick solution would be Re-raise spell or earring / necklace w/e.
Something have either been missed out on or over-looked..
i complain a lot....but damn...really this is what you b*tch about.
I think rank14 would be fine if it was a DOM exclusive ability. So now you just need to take either con or thm to 14 and every class can cast raise from rank 1?
It does suck that raise get reduced to 14, after lvling jobs to 38 to get raise, all those SP and Time could have been put into something else, but this game was broken and possibly still is, so you kinda had that coming.
Also people with rank 1 and those who don't have a mage classes lvl'd are obviously have biased opinion and favour it since you can get the spell faster than those who leveld to 38.
Idk, but Raise at 14 DOES make it easier, because it makes it convenient > you struggle less > easier(not skill wise).
First people were complaining it's too high, now people are complaining it's too low. Dev team can't win really.
Something people may be forgetting is that they may add an even lower dungeon to the game down the line (Like R15/20). In light of this having raise/resurrect is pretty essential. They needed to be lowered regardless for the R30 dungeon anyway, with entry being at R25. Could it have been a little higher? Sure but to what end? As others have stated you level quite quickly even up to 30 before it even starts to slow down a little.
At any rate I'm happy with these changes. With the addition of the death penalty it's necessary for people in groups of all levels, which generally start around 20, to have raise/resurrect in some form.
As childish as it is to complain about someone else getting something slightly easier than you, it's an MMO and things change. With the game in the state it is you had to have known drastic changes like this were coming. However not all is lost as people who leveled to 38 still get a bonus, you get Raise II and eventually Rebirth at 50 (you're more than half way there!) both of which are exclusive to Conjurer.
Just to let people know, the spells "Resurrect" & "Rebirth" dosent involve "Re-raising" the caster him/herself.
There's no re-raise spell whatsosever.
True, and that gives even more reason for a lower level raise, as it makes possible that newbie DoW also have raise on their bars.
Also, everyone should not forget that the first dungeon is R25~30 and is for a FOUR member party. Raise's rank requirement was more likely than not made that way (R14) to make it easier to have it available for that party setup, even when there's no real CON / THM available.
But of course, some people on this place just look at their R50s and ignore this kind of issue.
This is a very good point. As I said I have no problem with raise learned at 14, but rather with every other class having the possibility to cast raise from rank 1 with the current armory system.
Who knows tho, maybe this will be adjusted with the upcoming class balancing
Edit: this is already a problem (and something I'm not fond of), but at least getting your Con to 38 was an achivement in itself