"Hey these people are trying to ask for better conditions because something screwed then up! How dare they! Everyone needs to accept my comfortable misery!"
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Yeah I mean personally - this doesn't actually effect me and hasn't for a while since I moved to Odin ages ago from Gilgamesh by myself and made new friends, I just wanted to make that point really since I found the OP's view pretty shallow and couldn't leave it alone lol. Glad to hear about FC transfers though, will help a lot of people.
FFXIV responsiveness is awful, and I always felt it could be improved a lot, to the point that high pings would not prevent us anymore to reach the best DPS potential of our job.
Smashing buttons with no response, during what seems to be an eternity, in savage raids, in order to trigger an ability, is very frustrating. It feels like you need to wait for the server permission for most of skills, and it feels dumb, pointless, irritating, and even discriminatory as to why some abilities have such a bad responsiveness and some don't, why can't they all be responsive.
I'm praying since a long time in the hope SE will modify the Netcode in such a way we get full smoothness and responsiveness when clicking buttons, pressing keys. I have some friends who tried FFXIV and couldn't bear its bad responsiveness in fights and they didn't want to give a chance to the game.
High pings shouldn't be an issue with an optimised Netcode, the problem lies within the Netcode, not the pings, as long as they stay below 250ms, anyone could be able to reach the full DPS potential of their job.
This is a serious issue, that we can feel all the time in the game.
I don't even want to imagine what 200ms is like after experiencing the increase from 20ms to 90ms. My opener feels like it's being done in slow motion. It's gross.
used to be a lot worse, like this:
http://i.imgur.com/zgecIfD.gif
It's better now, but still not really 'good'.
That said, there's more than one thing at work here. The game uses a lot of snapshotting (precalculating the outcome), which is usually the gotcha with tank CDs... especially the invulnerability ones. The game already calculated the outcome (you dead), the rest is just watching the animation play out. Pretty much the same with T8 missiles and any other "you must have the correct number of people stacked" mechanic too.
And then, of course, there's plain old animation delays. The usual complaint with Benediction (it's also a factor in the above tank CD snapshotting thing). Many games consider this delay to be the cast time of an ability. FFXIV, you have actual cast times, then another delay as the effect plays out. In the case of mitigation, for it to work, the animation has to have finished and the effect applied before (usually) the tankbuster or whatever's animation has even started. Then add network and tick latency on top of all that.
"-They think XIV is a clunky MMO"
me.
Why I made this:
http://forum.square-enix.com/ffxiv/t...-unplayable%29
and posted this:
Game is too slow, even if you are at 20 ms.
I also made this thread on this issue because people called it animtion lock:
http://forum.square-enix.com/ffxiv/t...me-too-slow%29
As an EU player on an NA world, I've had no major issues even after the server move. I really don't understand all this nonsense about how NA players suddenly can't weave their job skills because of the ping. Honestly, I've been weaving like nothing changed so if NA players much closer to the server (than EU ones on NA) are having issues, surely this is an internet problem and not a server one.
That is irrelevant outside of trying to insert whatabout-ism into this discussion.
Actions performed wholly by choice. I've raided with people from NZ, AU and the EU while playing on a West Coast WoW server (with better response times than what I've seen since this move), so I know the adjustments they had to go through to play with my guild at the time. That being said, they were fully aware of what they were getting into, and were willing to bite the bullet despite the geographic disadvantage because they wanted to hang out with us.Quote:
So you're being kind of a dick to people that (god forbid) want to stay in the friendships that they have created and nurtured for those years.
That is entirely different, as despite being closer to the server, we have server response times doubling after the relocation. Definitely not the same as a person in AU or EU choosing to play on an NA server. So going "well, I'm much further from the server than you are and sucked it up all of this time, so you should too" is also a dick thing to say, since the context and source of the problem are very different. Save that for a person from NA complaining about pings to EU or JP servers (a scenario where the situation would be remotely comparable).
Note: To stay on topic, I've noticed some things being a bit...sluggish since the servers went back up.
everyone complaining it's not central seem to have forgotten about their Hawaiian and Alaskan brethren.
Well this WTFast seems interesting...
Doesnt make sense how a VPN could be faster then then directly connecting. If that is the case. Is it possible ISPs havent routed everything to the new change? Which case who is the point of contact? SE server IT dept or our ISP? Which case this info given to us by SE could be helpful too.