Tell that to the dinosaurs.
http://dinoca.weebly.com/uploads/1/0...13995_orig.jpg
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Tell that to the dinosaurs.
http://dinoca.weebly.com/uploads/1/0...13995_orig.jpg
someone has mentioned that
honestly from my person experience in game development, animations dont take up alot of memory, but im a 3D artist and not a programmer and i can only tell from my experiences working with programmers, but i do know that they dont take up alot of memory, but the systems that would make it function in game i cant say.
however i dont think it would be a hit at all on the ps3 version, since animation blending is on at all times by default and if the animations are already loaded into memory, the only problem is getting it to run which is a coding thing and also doesnt take up hardly any memory, in the worst case it would effect the ps3 version with fps but i doubt its slowing them down at all.
So to sum up this issue:
1. FFXIV 1.0 players who liked the graphical appeal of XIV notices the downgrade and admitted removal of subtle animation which means SE can and will downgrade aspects of the game if they see fit, thus people worry.
2. Non FFXIV players won't care because it will look and feel like every other MMO on the market, nothing unique, no attention to detail anymore no steps forward and only steps backwards.
3. People on the fence realize they could have fixed the animation lock problems in other ways but chose to take the quick way out an start removing animation steps. Even FFXI lacked certain animation steps and still looked 1000000000000x better than even "Alpha" stage of ARR.
I don't care if this is "Pre-Alpha" or "Alpha", there's no excuses when unlike in 2007-2009 they have FFXIV to upgrade. It's their call though, SE wanted to make ARR a standard MMO, that's what their goal is and they'll succeed in that, now the issue is: Why should anyone play ARR when they can play another MMO for a similar experience? "Best graphics in the genre", that's fine, but how much will you sacrifice in the process just to fit in, Square? There's a reason FFXI succeeded even if it was a "EQ clone" because instead of "doing exactly x" it said "Fuck you, X I'm going to try Y because this is a Final Fantasy game."
Seriously...enough of this garbage. If you think the only thing keeping this game unique compared to games like World of Warcraft or Guild Wars 2 is the animation, than you clearly haven't played those other games.
http://i46.tinypic.com/rk339e.jpg
Well what does seperate FFXIV from the crowd?
We used to have.
Best graphics on the market for MMO
Best animations on the market
Gobal Community
Always alive servers
Best Monster AI in the MMO market
Little hand holding
Longevity of the leveling and exploration process
Being able to play everything with one character.
Slowly putting strike marks through all that unique stuff. All for the sake of living up to the market "Standard".