Very, I guess
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I posted here years ago when the topic was new. I figured I'd update.
I still haven't quit healing, I still don't plan to. Are healers perfect? Of course not, that's literally impossible. I do have some things I'd like adjusted on WHM, like a replacement for Aero 3 and just upgrading Cure 1 to Cure 2 as simple examples (there are more things) but overall I don't have any real issues.
The complaint isn't that healers aren't perfect. It's that they aren't even decent. And that's not a literally impossible ask.
I haven't quit yet but I have dropped WHM and SCH when 6.0 trailer showcased 0 changes. They are staying at 80 until they get some love.
AST... your only saving grace is you are high APM.
I don't like ES's change. Its too big and feels clunky. I don't like that Synastry STILL doesn't interact with anything other than Benefic 2. I don't like Benefic 1 doesn't trait upgrade to 2. I don't like how Astrodyne pretty much replaces Lucid Dreaming for me when we didn't have issues with mana after the Draw changes. Hells I don't like ASTRODYNE. The seals system is dumb get rid of it and bring back some diversity to the cards.
And SGE... I called it being a SCH clone when they said it was a shield healer. Thanks for proving me right SE, you truly have no vision for healers and it shows.
Healers basically don't heal at all outside of top end content
During top-end content they all use the same handful of recolored OGCDs to respond to infrequent spike damage.
The remaining 95% of the fight is spend using literally one filler nuke with all of your GCD uptime, this is mandatory for progress not an option so we're doing it anyway.
I'm not trying to insult anyone, but literally what is anyone getting out of this role? Just something easy to take to storylines? Is this the future of healing in this game?
I feel like someone who raided Molten Core on a Frost Mage in the past is gonna roll a healer in this game and wind up with PTSD.
Re: merging afflatus heals with medicure.
This is fine if the cast and recast times of the normal and lily spells are set to be the same as their counterparts. Eukrasia was annoying at the start; if you failed to activate it you could cancel the cast of the unaugmented spell if you were casting on the move, which was annoying. While I have the Eukrasia timing down now, you have no control over the lilies in this situation; as such, in those day 1 alliance runs, I'd like the cast time of my aoe GCD heal to be consistent.
well ast is another whm clone use to be for both sch and whm xd, now ast is fully 100 whm better clone. sge actually imo is more a upgraded noct ast cause ast had instant shields which is what sage has when augumented. sch gotta cast theirs. one thing sch win sage on which i need them to address is for us to have bigger aoe type party migi similar to how dt for sch is or like noct ast celestial + field stack. but i suppose using the spells to increase potency heal can in a way eurka prog big. I would also love if the cd of hanima and panima too is reduce to 60 seconds 120 is abit much where old noct ast could get celestial shild to put on noct field