http://i.imgur.com/Y5wzRyt.png
The other materia yield in sector 15 is Vit 4
Printable View
http://i.imgur.com/Y5wzRyt.png
The other materia yield in sector 15 is Vit 4
Seems like 5 sectors in a single trip is possible with 100+ range:
http://i.imgur.com/VQrvw1J.png
Rank 30, sector 8 finally discovered.. sent it on a venture to sector 8 only for 2nd airship :D
This might seem like a silly question, but how do you change the name of your Airship?
^ I believe the option is called something like "Change airship preferences."
Anyone on Faerie have any Raw Celestine to trade? We could really use just 3 more, and we have the following for trade/sale: Bamboo Weave, Balsa Wood Scrap, Balsa Wood Lumber, Empty Crystal, Vivianite, and I think we have some Red Moko Grass too. We currently have 280(!) Vivianite and only need a small fraction of that.
Faerie here and I have not only raw Celestines to trade, but actual celestines! I'll be online in about five hours.
Cool, that's when I'm logging in too! I'll look you up then ^_^ We're just three Raw Celestines (one actual Celestine) away from our first Invincible II ship part, and our ship hasn't found any more in a while. We started the part thinking we had enough, but I miscounted, and we have to finish it before we can go back to making our Enterprise parts.
Has anything been addressed regarding losing your airships if you buy a new house? :(
We unlock all sectors up to 15 with rank 50 + full enterprise airship.
So if you want to update the map, sector 15 need enterprise, not invincible II :)
Found @ SE17
http://imgur.com/xMAC6we
http://i.imgur.com/xMAC6we.jpg
Found sector 14 after slapping invincible II forecastle on, and coincidentally yet again right after a full hull repair.
I swear 95% of sector discoveries at my end happened right after I fixed The O.T.P. to 100%. I'm resisting not fully repairing before exploring new sectors now.
Gold Ore can be obtained aswell from Sector 14. 24 gold ore is Normal Retrieval level and they are High-Quality.
I tried to do further analysis to see which affects per-sector rating (and thus bonus exp), Favor, Retrieval, or both. But, I'm running into the issue where all the stats are loosely correlated with each other. A ship with higher Favor often also has higher Retrieval, and vice versa. There's a clear correlation between higher favor and higher ratings. The data suggests that retrieval might also correlate with higher ratings, but that is less clear. Trying to isolate a variable by, say, only looking at the retrieval ratings of ships with exactly 80 favor is running into an issue where the vast majority of ships with 80 favor also have 80 retrieval. So, there aren't enough datapoints with the same retrieval value other than 80 and exactly 80 favor to compare it to the 80/80 set.
So, I have no idea...
Honestly, I think the only way to test it at this point is to wait till we have a whole host of level 50 capped ships and specifically rig down our ships with all bronco but one component and start recording data separately. This is the only way we can get control over the inputs that isn't constantly shifting and keeps our data clean and separated.
Unfortunately, this also means that it's virtually IMPOSSIBLE to use any of this information for things like sector unlocks which seems to be the hottest topic at current.
To test the unlocks, we'd need a few people to scrap the workshops or find new workshops willing to do stuff For Science (tm)
I'm totally willing to scrap but I'm fairly sure my FC would murder me (and they know where I live lol)
Unlocks are one major reason I wish they would allow the workshop to individual homes. Even if it was just one ship, and not 4 (and no requirement for a light or full party), it would help a lot.
problem is the RNG factror for finding sectors is extreamly high i would guess between 25 and 50% of the equasion thus makeing anylisis of other stats extreamly difficult especialy since each person cant discover 100 sectors in order to provide a large pool of stats.
Please don't. Seriously. It's unlikely to give any good data anyway - RNG is a proven factor, so one datapoint tells us almost nothing.
Knowing the way things are generally done in this game, I expect each stat to do one specific thing. This game's systems tend to be pretty streamlined in that regard. I expect:I suspect the overall rating is not tied to any one stat, that it's either how well you rolled on the totally random chance rolls (weather/retrieval/rarity) or your stats vs the sector's star rating.
- Survey reduces survey times (base survey time per sector visited is fixed based on rating, then reduced by Survey - going to verify this soon)
- Speed reduces travel times (formula is based on Speed stat and total Distance between all sectors, excluding any Survey time)
- Range allows you to visit more sectors that are further away (Range must be greater than or equal to the total travel distance + 13*(# sectors visited)
- Retrieval does something involving the amount of items you get (May not be related to ratings - may be that random ratings modify the base amount, and the base amount is determined by Retrieval stat)
- Favor gives you more bonus experience (higher per-sector ratings)
I don't know what determines if you can get a second item, but I don't think it's Survey. That's next on my list to investigate...
The second item confuses me personally, I see "2 surveillance levels sufficient" a lot in my logs when I get the 2nd item.
The thing is, that showed up before AND after a forecastle upgrade. Leads me to believe that it's either "2 levels above HQ cap" which most likely means "you've passed the two minimum levels to get a 2nd item", or it's a display bug much like sector discovery.
Of course thinking about it, I've seen " surveillance levels sufficient" as well...
Actually, its very simple. When you scroll over a sector, you see on the right side a Distance number and a Survey number. You need to have enough Range to meet both in order to go visit.
When the airships get back tomorrow morning I'll be able to provide actual numbers for what I mean.
So, after not unlocking a new sector for 3 weeks (yes 3 weeks *sigh*) i got Sector 4 unlocked three trips ago, Sector 5 two trips ago and today i unlocked Sector 6 after upgrading my Forecastle from Bronco to Enterprise
the RNG is strong with this one *paints airship green* ><
I wouldve been ok with been stuck on 5 after having only 1 2 3 4 for that time. Its more EXP in one sector then i got on a whole trip all the time before... - now its even faster leveling up, and i hope it won't be that hard to find sector 8 for the second ship as it was to get to sector 5.
Don't want to go too fast tho, crafting/buying the materials on my own takes 4+ hours playtime :x and there's still no quicksynth for all that Darksteel stuff i need q.q
Good luck to you so you wont be stuck at a low rank for too long ><
Thats the sad part, ive been 50 for a while now. :p Still only discovered sectors 2 through 12. Cant really do much with so few sectors discovered. (not even all the silvers, while most 50 ranks have discovered half or more of the gold sectors by now)
Cant send the ship to any other route as the useful sectors are all still locked.
I generally upgrade the hull, aftcastle, and forecastle and discover sectors after 1 or 2 voyages. I keep the rigging lower as it only seems to really influence how long the voyage takes and I'd rather have the other stats. Never had a sector take more than 2 tries so far, might take longer with 15+ (rank 48 so far) though, we try to keep all parts updated as much as possible though. As soon as we unlock a new prototype we make all but the rigging so it's ready to be used once we reach the right rank (and use older (1 or 2 prototypes behind) rigging because of points).
Not sure if mentioned before, but we got Deep Red Clusters out of Sector 17
http://i.imgur.com/jWNX7TF.jpg
Discovering sectors is not related to upgrade level or part quality.
Currently the only theories I have left (apart from pure RNG), is a relation to FC size, or a relation to what server you are on.
It might help if each ship is also tagged with the server they are on.
Not sure if mentioned already, but Sector 15 Rare drop = Magnanimous Mogcrowns
http://i.imgur.com/VwbCrRM.png
Ok .. using the Bad Penny as an example ...
Surveillance : 90
Retrieval : 94
Speed : 76
Range : 94
Favor : 90
Now, because the Range is 94, that is the Flight Distance when I go to Deploy Airship. On the right half of the Deploy Airship window, you see several bits of information, Name of the Area, Time to Destination, Time to Survey, Distance to Destination, Distance to Survey, Conditions, and the map.
The Distance to Destination, and Distance to Survey, are what are important. You have to have the Range for BOTH of those to be able to go there.
Sector 10 : 19 Distance to Destination, 13 Distance to Survey. That totals 32 ... as noted in game by seeing the Flight Distance go from 0/94 to 32/94.
If I opt to go to Sector 11 from there, that would be 28 Distance and 13 Survey, or 41 more Range required. I've got that, bringing the ship's Flight Distance to 73/94 ... and only enough Range left to visit Sector 06 (8 Distance, 13 Survey, would bring me to 94/94 Flight Distance).
Selecting other Sectors as starting points works the same way.
Ah I see it does have servers now, my bad. ^^
Update: tonights voyage yielded no new sectors either, altho atleast we have enough materials for the Odyssey schematics now.
[sarcasme]World first double Odyssey outfit with only up to 12 sectors and 2 airships unlocked?[/sarcasme]
To add to the loot table: Fire Crystals and Gatherers Guerdon IV Materia from Sector 16
http://i.imgur.com/8TU2KqF.png
http://prntscr.com/85atar
http://prntscr.com/85atgi
http://prntscr.com/85ato0
Didn't see at least one of these things on the first page, sooo
Sector 14 - 5x Intelligence Materia IV <- didn't see this on page one
Sector 14 - 5x Aetherochemical Fiber
Sector 13 - 7x Craftsman's comperence materia IV
Sector 13 - 24x Ferberite
My latest report! Although I totally forgot what parts I had.
Route was Sector 17 and 19. *I've had a slump recently unlocking sectors
Sector 17 - Toybox Schema, Craftsman Command IV
Sector 19 - Dusk Leather, Ferberite
My ship is now all Enterprise but with a Tatanora Forecastle. Here's to hoping in 60 hours!
Our Fc airship is currently rank 30 and we are trying to unlock secotr 7, 8,9,10
Enteprise Hull, Forecastle, aftcastle
invicible Propllers
We really want our second airship.
Should I just be using our airship to go to sector 2 and then 5 and hope 7 is unlocked?
Does the sector order in which your airships go even matter could we send ours to sector 5 and then 11?
Sector 21! It looks its unlocked from Sector 20 (a guy posted it on Reddit).
http://i.imgur.com/VZS2DJB.png
Great. So I've now moved up to being a whole 9 sectors (and 2 AS) behind. Woot :P
Sector sequence is not a straight up requirement. It might be possible that it affects it, but such is as of yet unknown. The only constant (and factor) we have been able to identify is that each sector requires a trip to a specific other sector, which unlocks it (if your lucky).
The OP has the sectors listed that are required for unlocking.
Spreadsheet updates:
First, please keep ship names work-safe. I do sometimes access the spreadsheet at work, and there are likely others who do too. Thank you.
I was totally wrong with the idea that Survey affects survey time. I misread some data I had. Sorry! I still have no idea what Survey does. It might determine if you find a second item, or it might just be a stat that does nothing until rank 50, and then it has to be a specific value to visit endgame sectors? If you think about it, Favor and Survey are linked and clearly have less of an effect together than every other stat. When you upgrade one, you get the other for free, and with no penalty unlike all other stats (all of which come with some penalty to another stat). So, it wouldn't surprise me if Survey and Favor did very little relative to the rest. Favor appears to be directly correlated with higher exp bonuses. Survey is definitely required for later sectors. When we have more data, I'll do a second item comparison and see if there's any correlation there.
If anyone cares, here's the actual formula for how long a trip takes:
TotalTime = TravelTime + SurveyTime
TravelTime (in hours) = (21/speed)*TotalDistance
SurveyTime (in hours) = (21/speed)*10*TotalCeruleumBarrels
TotalDistance is the sum of the distances for each leg of the trip. It does not include the "Survey Distance" of 13 per hop.
The SurveyTime is clear when using a ship with a speed of 70 - the sectors that cost 1 fuel all take 3 hours exactly to survey, ones that take 2 fuel all take 6 hours exactly to survey, and so on. If you select a location that's exactly 10 from home (SC05), the travel and survey times are VERY close (except not exact because the distance isn't actually exactly 10).
Keep in mind when using this formula that the distance between two points on the map is NOT an integer! The value shown is rounded, but the actual value the game uses is definitely a decimal. So, it may show like, "10" and actually mean "9.78" or whatnot. So, the above formula will give an approximation if you use the rounded values, not an exact one. At some point, I'll do the math and replace all the distances in my chart on the spreadsheet with the actual precise values, just because I'm obsessive like that xD
I've added to the spreadsheet a tab where you can mark one or two sectors that you want to travel to, and it'll tell you how much time it would cost to add another, not to the end, but to the optimal point in the trip. It'll also show you the optimal order in which you should visit the sectors. Currently, it only works with up to 3 sectors. If you select three, it won't show the costs of adding a fourth, and if you select four or five, the optimal order functionality breaks.
Still working on a concise, variableless formula to determine the shortest path between four points. (Three was easy - the best middle point is the one that minimizes the formula (distance from PointX to PointA + distance from PointX to PointB + minimum(distance from Home to PointA, distance from Home to PointB)), and the best first point was the remaining one with the lower distance from Home to that point. The complexity goes up when you include a fourth point, and I'm having issues making the formula work without variables. But, that's the fun of functional programming!)
The sheet still doesn't have a spot to travel 5-point journeys. I'll add that soon, but in the meantime, just put your 5th leg on a new line with an indication that that's what it is. Given how rarely people hit four points, I don't think that there will be very many anyway.