Has anyone ever considered that the "problems" with either tank being better depends largely on group makeup and player skill? It seems most people play much better when they pick a class they are comfortable with, despite it being "preferred" over others. I've run dungeons with both WAR and PLD, where both were far better geared than myself, and for some odd reason they would die while MTing (or OT, but rarely) and I'd have to pick up the slack. Despite them having all this gear and all the fancy cooldowns and abilities, they just didn't have the play style down.
Sure I've seen myself get crushed by bosses, leveling as a MRD/WAR, but I've learned how to compensate and when to blow cooldowns. I've run dungeons where Healers would just run around in circles because half the time I took damage, I'd just heal myself back up. I'd even tell healers to Heal themselves first after a big AoE because i can at least dump 2.5-3.5k hp back on myself within 4-6 seconds (This typically requires you to notice a big hit is coming, pop the required cooldowns before it happens and just double spam Inner Beast after the hit) of being hit. It's always great to turn a few heads when people have a predisposed line of thinking that as a WAR you're going to just get pummeled into the ground and die on every boss fight, and you end up keeping yourself alive for most of the fight. Learn the class well, then show those you run with whether or not you're worth the weight of your Ax!
