im sure that a party on coil4 sucked yes....
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im sure that a party on coil4 sucked yes....
Yes, it's possibly to tank Titan as a WAR that's already been widely accepted. That doesn't change the fact that it's significantly easier to survive as a paladin and it requires significantly less healing to keep a PLD tank alive.
Your healers probably don't complain because you are frankly overgeared for the instance. HQ Darksteel and Relic +1 is a little outside of the realm of what is normal / intended for Titan, particularly on a first kill.
I also agree that Convalesence is one of our best cooldowns. But acting like it gives the upper hand to a WAR is silly. It's 50% more effective for paladins baseline, but it's effectively multiplicitive for their damage reduction, while it's only additive with WAR healing bonus. Popping Convalescence on both a WAR and a PLD makes the healing deficit over 20%, meaning with the cooldown up it will take 20% more healing to heal the same portion of health as it takes to heal a PLD.
The point is, yes, Warriors can be sufficient for Titan, but Titan is where the game starts to really show how much more effective Paladins are at taking and mitigating damage.
The title is about EHP. If we are going to look at EHP, you absolutely must look at the healing factor. You are looking at it in terms of a static HP pool. This is a very small aspect of the whole. As a tank receives damage, they also receive healing. In most games, the static HP pool and the dynamic HP pool are functionally the same across tank classes. That is not the case here. The Paladin's dynamic EHP is substantially higher. That is the primary problem.