Originally Posted by
Volkien
Somebody floated around the idea of a "paths" system for jobs. Like going for a full burst huge damage every 2-minutes RPR, versus a RPR that focussed on a life-steal aspect, less bursty, but consistent damage over the course of the fight with better sustain/utility. I argued that it would ultimately come down to whatever path is more optimal, and 90% of players would opt to do that. But upon further reflection, would it not be prudent to have a kind of "loadout" system. Where depending on the fight/prog point, you could swap between what path to play as. Maybe a fight could be more susceptible to magic or physical, so you'd pick the PLD path that focussed on those respective aspects.
We already do this somewhat with the idea of taking in a Red Mage/Pictomancer for prog, due to their ability to res, and then swapping to a higher DPS job for clears/reclears. Maybe you pick the life-steal RPR for prog, and the 2-minute burst RPR for clears?