I know a group that just failed on M1S after 2 months and their Static broke up. Two sessions a week and saw up to Mouser 2 before splitting up.
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There are barely any Aether PFs that go for very long to begin with. Unrelated, but the "5% of the playerbase" that this raid seems to be targeted towards still seems to be vibing in savage PFs. Everyone else is just complaining about it while praising it at the same time.
Yeah, I like it quite a lot. Been at it since launch. I think though that the 24-man body check is pretty harsh and has made it extremely difficult. Especially since you can't rep 1 person without everyone else leaving too. Maybe 22-man towers would have been better; still strict but not a complete GG might as well remake the party if you have one person who is an idiot.
Oh yeah. It's been rough. Two pulls and then disband cuz someone's goldfish is on fire.
Wasn't much better this morning, PF I was in did a few pulls, the entirety of alliance A dropped, we were all asking what was going on, and then the alliance PF broke up. For all the people praising this fight, on Aether at least, there don't seem to be all too many people trying to do it still, we're around prime-time too.
But the distinction is precisely what is always lacking in all these discussions about "there is no content for group x". There is always demand in the forums for "more midcore content", but when prodding for details, without fail it comes down to "easy to clear first lockout without proper knowledge of one's own job or enemy abilities or any strategies while watching some movie on the 2nd screen, 2 wipes max". The real issue I think is that the label "casual" is usually used to unfairly denigrate others, so people who are at the same skill level have tried to rebrand themselves as "midcore". And so they demand "midcore" content, which is the very same difficulty, but don't want to admit that it is. The "casual" content features no failure state when a majority of people don't do their rotation properly and fail mechanics repeatedly. I have yet to see anyone tell me how to make "midcore" content without either putting a requirement an people's ability to perform their jobs, or to perform the mechanics correctly.
100% agreed.
One (somewhat) niche answer would be PvP, but the new hit detection algorithm is so unpopular it's driving people out of that too.
We can go round in circles on the semantics of casual/midcore/hardcore, thereby completely missing the crucial point.
There is a large population of players who like battle content, but who have zero interest in coordinating via Discord and progging. They have been shafted in DT.
It is Christmas Eve so hard to tell how interested people were, but I do think this content is going the way of the dodo just like Criterion. There was a LOT of people who thought it was going to be closer to EX who got their asses kicked and probably won't come back.
That's it.
Society quests take 3 minutes?
FATEs only last so long.
Levelling Trust AI's only lasts so long too (and usually used for levelling off jobs along with MSQ roulette)
But yes, they need to stop being so set in stone with their release pattern and put the exploration zone to x.1, not even x.15. But heck, the fact that a single quest (Manderville and probably the post role quests quest) take so many months really says things. But I guess they almost consider it tradition at this point and would be "scared" to change it.
Oh well, can let the Chaotic stay for those who like harder content. I have no qualms with harder content existing as long as there's something for everybody. Just feels like CBU3 can't even chew bubblegum and walk anymore.