OP says they want to improve but when people give actually useful advice they come back with 'but but healers should stand in narnia'. Maybe that's why you get filtered, buddy.
OP says they want to improve but when people give actually useful advice they come back with 'but but healers should stand in narnia'. Maybe that's why you get filtered, buddy.
because unless there's a clear reason to mvoe where the melees and tank are, isn't it taking a huge risk, especially if you don't know a fight's mechanics fully yet?
Plus it's only common sense to use as much of your range as you can get away with.... or so i would think....
This is quite the opposite of common sense in your issues.
Having a shorter distance between things makes it easier for you to move and react (i.e. the safe vs unsafe zone) and skill/cast range does not matter at all.
Also, your skills actually have a "flight time" in a sense that players that stand further out receive skills a bit later than if you're standing next to them (this is more of just additional info)
But as I read the entire thread, this sounds like a troll post anyway. Cheers to us taking a chance to help you (despite you LITERALLY NOT LISTENING TO ANY ADVICE WHATSOEVER AND MAKING PATHETIC EXCUSES INSTEAD).
You do zero DPS if you're dead. Mechanics always come first. No exceptions.
Especially if you're still learning a new fight and struggling with it, the best thing to do is let your uptime take a backseat while you get it figured out. Once you know the fight well, the uptime will come naturally.
You work harder on finding excuses not to take good advice than you do on improving your play. That -- not your uptime -- is why you can't find a static.
...Or at least that's what I would say if I believed you weren't trolling.
This thread is ten pages of people trying to help you, and every time someone does you reply with "no I can't do that because ________." If you really want to improve and you're not just trolling everyone the proper response to that advice is to say "ok thanks," ask questions about anything you're unclear about, and then do your best to put it in action. If you spent half as much time practicing what people are telling you to do as you've spent writing posts telling them they're wrong for trying to help you, you'd have cleared the fight by now.
So what if he is designed to trick people? If you don't want a boss to trick people, don't go into Tender Valley... But the thing is, once you know he isn't constantly switching sides, which means, after the first wipe at the latest, it's easy to deal with. You can't just react though, you have to be proactive with your positioning, because you won't make it from right to left if you wait for the AoEs to show up. Just run back to the middle after each poison splash, and you'll even have time to cast a heal or two. But if everyone does that, you don't even need to, and have time to cast attack spells.
And i'm saying that as someone who mained healer until a few days ago (i didn't switch because i didn't like white mage anymore, but because i find dancer so much fun).
At this point, it barely matters whether you choose close or far. For this fight, pick any distance other than the distance that is guaranteed to kill you every single time.
You have 25 yards to work with, and you've chosen the 2-yard window that gets you killed over and over and over and refuse to do anything else.
...Or at least that's what I'd say if I believed you weren't trolling.
The only boss to kill me in DT non-extremes as someone who is a savage and ultimate raider is the first boss of Orogenics. The difference is that I didn't start freaking out. What did I do? I identified the problem (not enough time to move) and then compensated for it (stayed closer to center to need less movement, popped sprint). And then I killed the boss. Is this boss a little spicy in that mechanic? Yeah sure, probably, whatever. Use your wipes as an opportunity to improve.
Oh, and stop bringing up stuff like uptime and all that. The most important thing for any job is not dying. Even with raises, a death is basically equivalent to 30s standing around doing nothing, closer to 40s when you factor in the delay in coming back up. If you have to do nothing for 10s to avoid a death, that's a gain. Uptime is for when you aren't dying all the time. Forget any other concerns and go in and die to it, but actually pay attention to what happens leading up to the death, and then think about what you could do to make it go a little bit easier.
There's decent advice from people here too. Try listening to it. Because otherwise regardless of your intention, you really will just be trolling.