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  1. #1
    Player
    Granis's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Granis Erutoto
    World
    Halicarnassus
    Main Class
    Sage Lv 100

    post-Dawntrail even story dungeons are harder and more punishing to heal than ever

    I feel like, as a healer, the story dungeons are way too overtuned? Why is the first boss of Origenics pulling near instant death poison ticks straight from the P10S handbook? A story dungeon should not have poison ticks on par with the most grossly overtuned savage boss in history. Especially on an attack that has such quick snapshots that unless you drop all uptime and move as SOON as the castbar appears, you're going to be clipped by the poison puddle that appears in the middle of the path of you trying to get on the other side of his arm! And that's if he doesn't trick you by hitting the same side more than once. (previous bossess with fist mechanics followed a pattern, if you dodge one side, you would be trained at this point to instictively move to dodge to the other side, this seem deliberately designed to trick people!) maybe for melees or other jobs with tons of instant cast abilities this isn't a big deal, but it's a huge deal for healers... especially if you DO dodge it but someone else gets clipped, this poison is so mean you have very little time to actually heal them, especially sincr you really can't stop moving to cast again till the boss does all 4 pounds.

    I feel like a story boss should not have instantkill poison ticks on mechanics comparable to the worst savage fight in endwalker, and in the later part of the fight you have LESS room to mess up witht he poison because of the spread mechanic at the end you need to find some opening to top people up for.

    it just feels particularly cruel to healers, and it makes me feel like harder content this expansion is going to be even more inacceessable than endwalker was if even story bossess are THIS hard on healers...something tells me Arcadion is going to make the gross overtuning in Pandaemonium look like nothing.
    (10)
    Last edited by Granis; 07-18-2024 at 10:02 AM.

  2. #2
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Isn't this what the healer strike people wanted?
    (44)

  3. #3
    Player
    Granis's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Granis Erutoto
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Isn't this what the healer strike people wanted?
    no, they're literally complaining that healing is currently "too easy" from what i've read, which doesn't make sense to me, healing has never really been all that easy in terms of room for error, but dungeons used to be more chill than the suffering that is healing in harder content... but now it feels like healing dungeons is way more stressful than it used to be...I'm scared to even see the Expert dungeons just going off of Origenics, let alone the overtuned nightmares we're likely going to see in the raid if this is what they're doing with dungeons...
    (5)
    Last edited by Granis; 07-18-2024 at 10:15 AM.

  4. #4
    Player
    noelregnard's Avatar
    Join Date
    Jul 2024
    Posts
    55
    Character
    Noel Regnard
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Healing in dungeon has gone from "using nothing but oGCDs for every situation, and still have leftover cooldowns" to "having to use a GCD every now and then if one or two people eat dirt repeatedly". It's fine.
    (25)

  5. #5
    Player
    Granis's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Granis Erutoto
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by noelregnard View Post
    Healing in dungeon has gone from "using nothing but oGCDs for every situation, and still have leftover cooldowns" to "having to use a GCD every now and then if one or two people eat dirt repeatedly". It's fine.
    Except the first boss of Origenics literally punishes you hard if you try to cast a GCD, you aren't getting a cast off during the 4 poison attacks, you need to CONSTANTLY move, you don't have time to use a GCD, but then again, if you don't heal someone is either gonna die to a poison tick or to the spread right afterwards.
    (4)

  6. #6
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    They would've needed a shovel to lower the bar from Endwalker so I'm glad they're raising it instead, dungeons getting more difficult as the game progresses is good actually.

    Poison puddles are entirely dodgable and shouldn't be wiping any runs. As WHM you have four flexible instants a minute + Dia, AST just got charges on Lightspeed, Scholar has Ruin 2, Sage can save some Toxicons or Phlegma charges. Hitting the same side again is literally a freebie just use your eyes and Glare at them.
    (17)

  7. #7
    Player
    noelregnard's Avatar
    Join Date
    Jul 2024
    Posts
    55
    Character
    Noel Regnard
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Granis View Post
    Except the first boss of Origenics literally punishes you hard if you try to cast a GCD, you aren't getting a cast off during the 4 poison attacks, you need to CONSTANTLY move, you don't have time to use a GCD, but then again, if you don't heal someone is either gonna die to a poison tick or to the spread right afterwards.
    I went to watch a gameplay video of the dungeon again because I couldn't remember which boss that was and I didn't see a single poison stack despite people getting hit multiple times. Are you talking about touching the 2 tiny puddles in front of the boss? That are static? If people somehow manage to touch them then honestly I have nothing to say lmao
    (12)

  8. #8
    Player
    Granis's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Granis Erutoto
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    They would've needed a shovel to lower the bar from Endwalker so I'm glad they're raising it instead, dungeons getting more difficult as the game progresses is good actually.

    Poison puddles are entirely dodgable and shouldn't be wiping any runs. As WHM you have four flexible instants a minute + Dia, AST just got charges on Lightspeed, Scholar has Ruin 2, Sage can save some Toxicons or Phlegma charges. Hitting the same side again is literally a freebie just use your eyes and Glare at them.
    if i was in the middle of casting dosis by the time the boss starts casting the first pound, i know i'm going to get clipped by the very EDGE of the puddle that ends up in the middle, i have to completely stop casting after the cones attacks and just get ready to move and lose a ton of uptime in order to dodge it clealy at all, and if someone else gets clipped, i can't really react fast to save them, the poison does that much damage, and it's even worse if this is the one right before the spread overlap.

    i've tried it now with trusts all night tonight to avoid angering any more groups and getting hit with more vote abandons, and as much as i try to mimic the trusts movements i end up like a hair too late and get clipped and can't help myself fast enough because the poison is so deadly, especially in combination with those spread rings... I don't know what the game is actually expecting of me other than perfection
    (5)
    Last edited by Granis; 07-18-2024 at 10:41 AM.

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,674
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Granis View Post
    Except the first boss of Origenics literally punishes you hard if you try to cast a GCD, you aren't getting a cast off during the 4 poison attacks, you need to CONSTANTLY move, you don't have time to use a GCD, but then again, if you don't heal someone is either gonna die to a poison tick or to the spread right afterwards.
    That's IMHO fine. Healers are also spellcaster. They need to know when's a good time to patch the team up that also won't endanger themselves.

    Need to constantly move? We're literally drowning in so many instants, where do you even need to actually stand and cast heal unless your party simply do not dodge bad stuffs? Also we can just... move and cast at the same time with instants? If you're on trust duty or having a hard time to gauge the timing, you could also just stop doing everything and focus on dodging? Sprint is also there to help & there is no enrage involved.
    (16)

  10. #10
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Granis View Post
    Except the first boss of Origenics literally punishes you hard if you try to cast a GCD, you aren't getting a cast off during the 4 poison attacks, you need to CONSTANTLY move, you don't have time to use a GCD, but then again, if you don't heal someone is either gonna die to a poison tick or to the spread right afterwards.
    Which poison tick are you referring to? I just looked up a vid of the first boss to see if I was remembering wrong, and even when people eat a vuln on the "poison splash" mechanic, there's no poison dot on the players. Nobody should be getting hit during that mechanic anyway, but if they do, a swiftcast during the movement should be enough to get a GCD on someone who ate a bit of bad.
    (2)

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