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I'd actually describe that as why I like the slightly inconsistent approach to pronunciation. Sure, it's annoying sometimes when I want to figure out the generally agreed-on way to say a more minor name, but not only does the looser approach feel more realistic, it also makes it a lot easier to discuss these things in, say, video content. Since it doesn't truly matter what sound you use to connect the 'Y' and 'S' in Y'shtola's name as long as you're clearly still saying 'Y'shtola', I didn't need to police myself when making a whole dang video about her, nor did I need to stress too hard about noticing that I approach pronouncing her and her sister's names differently ('yish-tola' versus 'ee-mitra'). VERY useful when dealing with a game with a whole bunch of weird fantasy names with a diverse amount of language inspirations and pronunciation rules in the first place! Seriously, god help you if you need to read a script that involves multiple Sea Wolf names.
I can respect that. And yeah, I'm not about to touch on Sea Wolf names lmao. Although I do have fun trying to break them down when I see them.