I'm pretty happy with bard and gunbreaker, other than a few nitpicks
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I'm pretty happy with bard and gunbreaker, other than a few nitpicks
Design wise? Red mage, dancer, and paladin. I pretty much can't stand any other job anymore. And i suspect the paladin rework in 6.3 will leave me with only two jobs I like.
I think a lot of players are happy with RPR this expansion. The setup for burst feels like it was refined off of HW/pre-4.2 WAR, while the actual execution feels like it was refined off of GNB. And the actual rate of resource generation is tuned in a fairly clever way, so long as you're able to maintain uptime. I hope
My own dissatisfaction with tanks this expansion has less to do with the rotations themselves and more to do with the fight design. It seems like the dev team haven't really trusted tanks to manage positioning since the final tier of Omega. This tier was particularly bad. Largely self-positioning bosses and two wall bosses, all of whom have giant hitboxes? You might as well play melee and actually get to have some impact outside of the occasional threat of accidentally cleaving your group. As long as positioning and tank movement is a non-issue on most fights, I don't think any tank is going to feel engaging or meaningful to play.
I feel the original person you were responding to likely has it right. While only subbed players can post on the forums, that doesn't mean the forum represents anything near a representation of subbed players. Even during the late-patch "troughs" in EW, we're still seeing several hundred thousand active players. How many make it here to the forums? In comparison - practically none. And it's also true practically anywhere and everywhere that people who are "unhappy" about something are more likely to speak up about it, whereas people who are content or pleased with something tend to just continue enjoying that something.
Me, personally? My three main classes are PLD for tank, SCH for healer, and RDM for dps, and I love how all three play at the moment.
I really like RDM. I mean it has kind of always been in the same situations, but there were a few small but subtle changes that really improved the flow. There were some exceptional changes, especially in the AoE category, it flows so much more naturally and does not feel like you just play a completely different class. You still build up WM/BM and use your cooldowns / rotation like you do single target, so it just feels a lot more smooth to me.
Alternatively, BLM also feels very nice. It's still a difficult rotation to be sure, but it is significantly easier than it used to be. They really didn't change the playstyle at all. All the changes (including paradox) for black mages always seem to be a change that makes one aspect of the class that people see as difficult a little bit easier.
Though there was this whole paradox only BLM that I never tried and I don't know if that's still valid, so I can't speak on that.