Originally Posted by
Payadopa
That's an entirely different conversation to have. Nobody is forcing anyone to type but it should definitely be encouraged. Something XIV doesn't do enough. The game pretty much trains you to not talk for the first 50+ levels since you don't need to strategise. That's just not good design for an MMO.
I'm not the biggest fan of wall to wall pulls but we do them since dungeons are just boring. But instead of giving us meaningful encounters SE erected walls to hinder progress artificially. Again, bad design.
And talking about boredom, what about solo instances and their difficulty? Normal is already easy and then we have easy and ... very easy? And the community is surprised we have such a skill gap? Or that jobs get dumbed down? I really like what they did in SB instance-wise where you get taught through gameplay, but it's too little too late I'd say.
But, to bring it back to trusts, I think it sends the wrong message to players in a world were DF exists. By all means, keep it if you have to but how about you give the other side of the coin something too outside of savage?
Would be a nice compromise, wouldn't it?