YES x 1000
I wish more people would actually understand that it was all about in what environment you were in that made your gameplay flexible with cards.
You could go full buff with solid savage parties with no mistake... to carefull with some bole and ewer with less experienced players. You could wander around Eureka and some other content throwing some defensive or offensive buff depending on your actual real needs.
It was not all about "duh, balance".
Any real good AST player who has played this game on many scenario can tell this.
And it's frustrating because that's what made this job so awesome to play. You had your basic healer responsabilities which already vary with your party and the content, but since healing alone as we know it has its limit, this mini-game made AST so refreshing to play and never ever a run was the same.
You actually felt really useful and helpful because you could save and prevent some death or stressful moment.
I have so many exemple in mind...
Anyway... Thank you for saying it.
