Maybe I don't quite understand how the 5% is applied, but if it's effectively a 5% flat damage buff, that would mean you would have to do 8,000 dps to lose 400. it seems you're more likely to lose about 200-250 (4000-5000dps).
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Play Feast. That is hard 4 man content. It shows that the biggest problem is finding enough healers that can survive the mode, because in hard 4 man content, the burden is highest on healers. Tanks in particular really are incredibly easy in most content, with a lot of the issue mostly being tank swaps; the fact that they had to buff diversion to stupid levels shows how little they can adapt. You literally have only so many cooldowns. DPS can't really do much different than they do in easy content. Most of the hardness would be on the healing end, and not many healers really like that.
Why are mats that are not used in anything still in the game? Like the red crab shells.
Dunno if this has been posted but...Why can't I sell or throw away multiple items ? Selecting them one by one and doing the procedure every time is a pain.
Why is this still a thing ?
For the love of Thaliak, give me checkboxes or some way to delete multiple mails at once. Or, better yet, do what SWtOR does and auto-delete any letters that have no text beyond Delivery, and no items attached. Or - let me go out on a limb here - how about both?
The engine not being able to handle multiple things at once. In a gear vendor but can't throw away gear or open any other window.
Benison is a more powerful shield with no cast time costing no MP.
Stoneskin was a slow cast, smaller shield, costing lots of MP.
Out of combat shielding was worth removing, because the first party wide AoE takes it off and taking 24 seconds in combat to reapply it to the entire party is silly. It doesn't matter how long it lasts when Benison lasts more than long enough to eat whatever mechanic is incoming anyway.
The idea that being forced to stand still for 3s to spend significant MP for a weaker shield is BETTER is... something.
It punishes the healer by making them take a role skill they'll never use unless someone else dies, on top of having to raise them? Yay?
The Feast is PvP. In a PvE-focused game, in my opinion, that simply doesn't count. PvP, by its very nature, is always difficult; SE doesn't need to do anything really to make PvP content difficult. What I'd like to see is difficult PvE content. Palace of the Dead, which I admittedly forgot about, offers some of this - but it's the only example, it's quite dated at this point in time, and very much requires a significant time investment before difficult stuff begins (since we can't start right at Floor 151, for example).
Edit / Addition:
Holy crap this. Especially Triple Triad, since unlike gear vendors, one often spends several minutes in a row playing TT with an NPC.
That's being pedantic. Piercing personally buffs physical range, thus they do lose that chunk of damage, which causes the rdps to decline. The point remains no job is utterly dependent on one for a sizable boost to their damage except Bard and Machinist. It's simply poor design when slashing can be applied by three jobs yet piercing is Dragoon only. And it remains why the physical meta has dominated since Creator.
I suspect those calculations include everything Dragoon offers, which actually pushes the loss higher; 500ish. Disembowel alone roughly accounts for 250-300 though, yes.