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I think trials are mostly fine as is.
I thought we were talking about 4man content. That has indeed become braindead easy, where I can ignore many a mechanic even when the dungeon is brand new. Imho, that is wrong. When the dungeon is new it should be a bit meaner and over time, as people get the new tome gear, it gets easier.
As for 80% DPSing: I have been in S5 - S7 yesterday, and frankly, I am at a loss as to how people manage to do 2K DPS in there. I was so busy trying to keep everyone alive that I barely managed to squeeze in around 800ish.
If they switch to more of a pure healer playstyle, they will make the game overall harder since DPS is optional, healing is not. People really seem obsessed with making this game harder despite the evidence when the game gets harder, you get a lot more wipes and abandons. Trials isn't too hard, but I still see people ditch groups often enough that if healing suddenly became harder, I'd start to worry.