I suspect it's more because V6S is more or less a target dummy, SAMs can maintain far better uptime whereas the rest impact them pretty heavily.
Printable View
Funny thing is.. I was giving our monk a hard time in raid last night, he was playing nin for the later half of Deltascape and decided to roll monk this patch instead.. For some reason. So I always give him a hard time about wanting my trick attack/shadewalker/smokescreen back. Anyways he said he would just switch to Sam, I said there's no difference between Sam or Mnk, both selfish DPS.. So he went Sam to spite me and then we actually made further progress in v7s.. /smh lol
I know, but im just curious as to what numbers SAMs are getting.
When we ran with pug SAMs, they ranged from 3.5k to 5.1k (most in the 4.8k range)
So I assumed BLm did more DPS than SAM there, so I was surprised to hear they said SAMs are doing better than BLMs there. (We've only ever had that 1 BLM, so idk whats normal for BLM there.)
Plus, when we had the SAM who did 5.1k DPS, he was ripping threat off our WAR MT, who, was doing 4k DPS, using unchained after every zerk window, until it was time to fell cleave, getting voke/shirked by the PLD, and the SAM was using diversion the moment it was off CD. (We checked fflogs to make sure)
PLD was doing 3k DPS.
The SAM was holding back on DPS, in order to not get Tank Bustered constantly (He was getting killed by the tank buster every fight, so he stopped trying as hard). So We know he could have done more DPS, but we werent sure how much more he could have done, considering our group was pretty much maxing out what a non tank stance tank can generate in threat, w/o a NIN.
(I should also mention our group doesnt try to align raid buffs, so theres a bit of RNG added to when they go off, but we all try to pop them roughly at the same points in the fight. SAM, MNK, RDM and BRD in the case of a SAM pugged)
I saw this thread when it was new, I don't play sam so didn't think much of it.
However this happened yesterday in my discord which is just stupid.
https://cdn.discordapp.com/attachmen...8100/image.jpg
I edited the picture to remove names and take our random chatter.
I have the unpopular opinion that Samurai should have been a Tank. DPS roles had been bloated before StormBlood, adding only DPS was certain cause issues. Look at that... Samurai was designed with no utility, thematically contrived (we already had Monk and Ninja as our far eastern flavor melee DPS jobs), and now reports that it's underwhelming it needs to "fixed" with additional changes to make it viable when it's design hinged on big crit, pose tropes...
Given how parrying with a Katana is a pretty easy way to ruin your blade, as it's really good for slashing and not for parrying, I wanna know how you'd make that work.
Plus after DRK didn't actually increase tank popuation once the hype train died by 3.1... It could have just been left dead.
And cutting down magi tek vehicles, stone golems, Alagan created abominations, ect... Is completely believable? As is the code of bushidio that favors attacking your opponents from behind? Funny that.
Samurai as it was given to us in StormBlood should have been called Ronin. Ronin did not have the money or influence to afford armour and weapons and as such became mercenaries to survive. Samurai had their lords favor and equipment to protect their lords lands and people. There was a difference.
Ronin
https://en.wikipedia.org/wiki/R%C5%8Dnin
Samurai
https://en.wikipedia.org/wiki/Samurai