Originally Posted by
Kiara
Hi Keftenk (and to Yoshida-san),
Excellent post!
I totally agree, and it's *very* obvious Yoshida-san and his team did this as a stall tactic and BAD Time Sink in the worst possible way.
They created an interesting, FUN fight, but HORRIBLE loot system.
Yoshida-san's "excuse" that "they're looking into it" to fix this, and that they need time to develop a "Need or Greed" System like WoW, is a joke.
Dzemael Darkhold and all of our regular Monster Killing Loot System works JUST FINE: Let the Ifrit Rewards drop in the Common Loot Pool so at least we can PASS it to other members that need it.
That system already exists in FF XIV. Did they magically delete the ability to have U/U Items not drop in Loot Pool?
Instead, they had some content for 1.19, but needed time to stretch it out for Patch 1.20. What better way than to have horrible Time Sinks like this Ifrit Loot System? It's very obvious.
One of the best players on our server quit FF XIV yesterday: Literally sick of battling Ifrit and the Beastmen Fortress Drop Rates & Loot Systems after clearing them for their friends for the ~200th time (he's beaten Hyper Ifrit over 200 times, helping friends).
This needs to be fixed, but I'm sure SE will continue to just say they'll need time to develop their WoW "Need or Greed" System...
I seriously hope Evil / Dark Moogle and Garuda (and future Dungeon Raids) are *NOT* like this broken Ifrit Loot System.
Please Yoshida-san, don't ruin the hard work you've done up until now.
Thanks.