Considering Samurai in every other FF game has been mostly a class focused on high DPS either through raw stats or counter attacks this comment isn't amounting to much.
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Until making samurai just like arcanist class. splitting at level 30 into tank or dps. i would actually be overexcited to have 2 katana classes rather than just one. But Yuni is Katana/two-handed Freak, so it will never happen. i quess SE would say: "too much classes to balance". And i understand them. its hard to balance basic Warrior-Mage-Archer pattern type games, not to speak of whole expansion.
Honestly, this "always was tank or dd" thing isn't true for any jobs. As I, and many others, have said, tanking never really existed. Some were more suited to get hit, which were most melees to be honest, but they had no skills to divert enemies' attacks other than maybe Cover and Provoke, and maybe Celes' Runic.
Personally all the combat classes do damage so in that sense they are all DPS classes. They just have this archaic trinity system they pulled from other MMO's primarily WoW and feel forced to basically design a 3 tier system of Tank, Damage Dealer, Healer.
What weapon a class has is pointless if it's the weaponskills, traits and abilities that matter. Stats matter too but they don't seem to want us to build any form of status/elemental resistance. Which honestly is ridiculous.
Which is exactly why I'd make it a tank. Make it a healer and it already excels at healing, make it a DD and it will excel at dealing damage. As a tank it'll be able to heal, deal damage with both spells and sword, and excel at nothing, while tanking. Before someone jumps in that it would excel at tanking, again, nothing was ever a tank. Much less a DRK, but not gonna start that over again lol.