This. I can say this with 100% confidence.
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Is it just me or does this suggest that the following:-
Won't be added to the game til after 2.0, if thats the case what are we supposed to play in the next year ?Quote:
So without changing our plans we will continue to forge ahead and implement the Primal battles, instanced raids, job systems, Imperial battle content and other large scale content from version 2.0 onward.
Bayohne can I make a suggestion that you make a sticky thread at the top of the general discussion to put translated post from Yoshi-p in specifically, that way it would be easy to view them all in one place.
Has the Job System been moved up to v1.20 ?Quote:
Furthermore, we’ll be implementing the following in patch 1.20:
Improving markets
⇒Purchase directly from the item search feature
⇒Transaction history of the 20 most recent items (to gauge the current market rate)
⇒Custom searches for specific item details
Implementation of a Player Search function
⇒Search for class, job, level, language, PT request, etc.
We have many other tasks planned but please remember that everything here, every feature will become part of making version 2.0 what it is.
- Overhaul of class actions
- Primal Dark Moogle battle
- Implementation of achievement system
- Implementation of job system ***
- Addition of various instanced raids
- Primal Garuda battle
- Empire battle content
- Continuing to tweak the UI
- Crafting and gathering system adjustments
- New recipes and materials
Or is that a list of upcoming features that will be implemented by v2.0 (1.21, 1.22, etc.)?
Answered this in the other thread for you, but just in case you missed it:
The original Japanese text reads as "これからパッチ1.20以降で行う", which I would translate as "Patches 1.20 and beyond", so I think that's an outline of plans for things they will implement in both 1.20 AND patches beyond that.
So no, I don't think the Job System has been moved up to patch 1.20. It is stated in the interview Yoshi-P gave in this thread (click for link), which, translated, says:
Also, to answer this question here:Quote:
Originally Posted by Yoshi-P
Reading over Bayohne's official translation and comparing it with Yoshi-P's original post, I believe that's a typo. I think he meant to say "from version (patch) 1.20 onward". Misplaced a period and forgot to type a 1. =P
PLEASE DO NOT MAKE SEGREGATED SERVERS. I didn't need it for ffxi, i don't nee it here. Being able to play with people all over the world is an awsome feature, that really makes for a cool 24/7 in-game economy.
why have auto-transate function? I know the segregated server is an option, but ff is better with a multi-cultural experience.
Except.. you know, being there.
The beauty of this genre is the fact that everyone, everyone is a part of your experience.. even if the only role they play in your experience is to make your backdrop all the more alive. Given the majority will, likely, choose not to be on the global servers, I think that benefit will be impacted - unless, perhaps, there are proportionally less global ones I suppose.
Sure, having the choice to only play with people can understand you might outweigh that benefit.. but all the same, I think I'd notice they were missing, for my part and were I to go to a segregated server, especially if I opted to play during off-peak hours.
... Now, if they were to link day-night cycles to the server's language's native region's, that might result in the world getting quieter during its night. Which.. might actually be kind of cool. Of course as much as I favour a 23 hour day/night cycle (so the time in game is always different but the sun doesn't rocket through the sky like it does now), that's probably really, really unlikely.
They said there would be all types of servers. Global, regional, and language-specific. Most likely you would choose which language/region you prefer and you would go along with that. That said you would still have the option of joining the global server.
It's dramatically harder for some groups of players to get together, because there is such a small number of them and they are spread out between all the servers. Why is it so bad to allow the option for players to group up in this manner?