I'm rather amazed at how fast this post got over 160 likes. Hopefully this will spur some sort of response.
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I'm rather amazed at how fast this post got over 160 likes. Hopefully this will spur some sort of response.
signed.
Bring back monster/animal AI.
Yeah I was a little disappointed coming back recently to find all these unique features of the mobs were gone. The follow around "curious" mobs were I thought one of the coolest things ever. While it could be found to be annoying like more than 1 or 2 following you then they just bunch up, think just reworking that so they didn't or only did once and awhile would be much better.
I hope you bring this feature back, made the world feel much more immersive to me.
I miss monster AI! and I actually liked the curious mobs, they rarely got in my way, not to mention AOE occurs 180 in front of you..so i'd just turn my back to them and problem solved. Or just make them run when you draw your weapon..
I also liked the curious mobs when I was crafting out in the wilderness..a nice little opo would come up and say hi, or a dodo would give me his blessing, etc.
I really like the idea of having Mob AI back into the game. >_> I have no idea why SE would scrap such a good idea especially considering it adds more detail to this detail packed game that supposedly is the reason why we don't have as much content.
I can understand the annoyance of Aldgoats following you a little (annoying, but still cool) however the rest of it was absolutely awesome ideas with no drawbacks from my perspective.
Edit: I think a good fix for Aldgoat annoyance is to have them run away when a weapon is drawn near them.
This please.
I kinda feel like increasing the mob size was a bad plaster over fixing the real issue of the poor targeting system.
There are a few mobs out there that were large from conception that I wish would have a size decrease. Such as crabs and dreamtoads. Inside the new dungeon it makes me cringe that, by design, you are expected to clip through dreamtoads which can hardly fit the tunnel they are crammed in.
The crabs don't seem like much a bother until you are trying to fish, then they like to commandeer your entire screen.
Signed.
I miss different mob behaviour :( Now it is "black and white" as to whether they will eat your face or not.
Curious mobs and different styles of aggro made the game more interesting and immersive; and wasn't that something the developers were trying to improve not take away? Agreed with OP- bring back the mob AI. All animals/mobs should react differently to each other at the sight of a player about to weild a big pointy stick or axe at them! ^^
I'll sign this gladly, it was fun when the goats and what-not followed you around. ^^ Also adding the warning before aggroing to some "more wise" species sounds nice. The game looks amazing and the mechanics/details should be at least on the same level as graphics!