This? http://forum.square-enix.com/ffxiv/t...=1#post2219758
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The difference:
When MTing, War does more damage.
When OTing, they do similar damage but War still comes on top.
War has Overpower, which does quite significantly more AoE damage and AoE threat.
Point is, War does more damage.
Pld has a bit more defensive CD to play with but most notably they have Hollowed Ground, which trumps Holmgang in every possible way except in PvP.
Pld is more simple to play than War.
The only difference that really matters?
Hollow Ground. You could argue that Overpower makes quite a bit of a difference in AoE situations but those situations just don't exist in the Endgame we have right now. It might feel nice to do a bit of extra damage as War but the difference is not enough to really change anything. You don't NEED Hollow Ground but it is definitely a nice tool to have and can do things Holmgang cannot.
MT, WAR does more damage
OT, PLD does more damage
PLD has better static mitigation, whereas WAR has better spike damage mitigation.
Where does the difference actually matter? A bad PLD is good to have. A bad WAR is atrocious and very likely to not succeed with. Average PLD is...well average. Average WAR is still more difficult to play and by extension more difficult to keep alive. Phenomenal PLD is almost the same as average, with some more game sense (somewhat like ability to think on their feet). A phenomenal WAR is easier to deal with all around, but at the same time very hard to be at this level.
So in conclusion (to this thread that keeps getting revived)
They are about as = as you can get without being the same class.
kudos to SE for actually balancing Tanks something wow never did correctly or at least took them 5+ years
Can we officially call this debate dead?