Tried. Everything we've done in the past 5 runs has led to wipes. Either the mages get AoEd in the face by the ogre because we cured or we get AoEd in the back because we avoided the Ogre's AoE.
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Have your mages tried using Soughspeak to decrease enmity generated?
What is your party composition? Do you have enough tanks and do they coordinate well enough to alternate enmity actions between your cures?
Were you all equipped with Prime Conditioning?
have you tried Heavy Stab - Heavy Slash BR to bring down his attack power?
What about Gear/Actions setup? Is it optimized already?
Did your party move out of the way when the Chain Bearers moved in, and did they moved back in when the Chain Bearers moved back out?
Did you make sure that the tanks are pulling the Ogre to face the other way around from the rest of the party?
Did you make sure that GLAs should use the ability "Cover" in case of emergencies?
Did you make sure that your party were spread out enough to minimize AoE damage, but not too far to allow speedy curing?
and lots other different strategies.. we can discuss strategies in a calm manner ok :)
We haven't beat it yet. We spent the last 2 days perfecting our strategy, which we're proud to say is perfect now. Would have won on our last run yesterday if it wasn't for a stray elbow drop on a mage and a missed cure on the tank, right as we were running uphill from the ghost teleport. Tank died shortly after reaching the top, which lead to a wipe and we called it for the day. Ogre was around 35%
Our party setup was GLD THM CON CON PUG LNC ARC ARC if I remember correctly. Those were the only 2 deaths the entire fight and there was no downtime for anyone, constant damage from everyone without a single inferno drop going off (all stunned.) I think the elbow drop might have been the only move that hit someone other than our tank, but don't remember clearly.
The fight is hard, and even the slightest mistake can screw it up. We are however confident that we will complete it today, and I will see if we can do a run without any archers. Will post picks if we do, to show that it is possible with only Melee DD.
Also, Dubont: Why not simply use a bot like proposed in the other thread?
Works for crafting, why shouldn't it work for MP management also?
Perhaps one that can play the game for you?