It seems everyday a new player levels PLD and thinks they know everything. You know what? It should be player etiquette to not meddle if a job is not their main!
PLD is already perfection! Chef kiss! Best bestest ever!
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It seems everyday a new player levels PLD and thinks they know everything. You know what? It should be player etiquette to not meddle if a job is not their main!
PLD is already perfection! Chef kiss! Best bestest ever!
Despite not playing paladin too often, (I think it is boring, maybe more boring than warrior and that is huge), i also want them to leave paladin alone.
The larger issue is "tanking" itself. It used to be a bit more involved than just making sure you use a mitigation here and there.
I think addressing this fundamental "boredom" will fix alot, not all, but a lot of the calls for people "demanding" change to a job.
Needs changes to how it looks at lower level. You're often synced down, not to mention new player experience.
Sheltron is one of such points of change, why does it get 250 potency regen with the Holy Sheltron, when base has none? Something basic like 100 potency would be sweet on lower levels.
No no, remove Cover, Shield Bash, the whole shield, the boots and the tank stance! It'll fix everything! >.>
But yeah I agree, the worst about Pally "ideas" threads is always how removed from reality they are. Like any FF job it could use sweeping changes easily, but conceptually there's a lot of good things about it, the implementation is just bad. But in particular the unique aspects such as Cover, spammable stun, wings and the ability to attack from range are damn good, and they're the parts to keep. It's the other parts, the generic elements, yeah those could be reworked maybe, sure. But everyone seems to always be annoyed that all 4 tanks don't play 100% the same and want the unique aspects changed. Weird.
PLD is to my eyes what SGE is………an absolutely flawless interpretation of square modern tanking paradigms.
It’s just that squares modern tank design is awful which drags down all 4 tanks
People try to tweak around the edges on PLD specifically seeing if they can make it good by editing PLD’s rotation but miss the more general point that tanking in this game needs a ground up rework and in its current format you can’t really improve PLD (I’m lumping in how much healing tanks do as modern tank design)