Chocobo Animation and Other Camera Woes
Am I the only one that feels unsatisfied with the current chocobo running animation? To me, at over 55 fps, the animation appears jumpy, and the overall effect plodding. The bird lacks grace in movement, and seems strangely ground-bound, heavy, without much elegance to the step. The sound that goes with the animation, both with and without barding, seems ever-so-slightly off tempo, and definitely does not help. I can totally feel my character's lower-back (and below) pain, when the ride is done.
This adds to something which is noticeable even off chocoback. At maximum camera distance, going up or downhill, even up or downstairs, affects my character's movement's rendering: It introduces a jitter to the camera view which is definitely not planned and not welcome.
Care to comment?
R