With the drop rates of animal material like horns and skins often being rather abysmal, have the devs ever thought of introducing a Trapper job? Like Fisher, but using made/bought traps like snares, bear traps, nets, and the like. With a knife as a main tool, and a some kind of hatchet for larger prey at higher than starter levels. With baits for the traps, and "traffic points" instead of mining/harvesting nodes.
I would play the heck out of that class.
