I don't understand BLU defenders
I keep hearing from them that BLUE doesn't fit into the holy trinity and it confuses me. The live letter straight up said that it was going to be in the caster DPS role. I'm confused about why people think they will be able to set up their skills and be tanks or healers.
BLU will be using caster role actions and caster gear. It won't have the defense or MND to do the other tasks. They have already said this in the live letter.
BLU's identity is not a class that can change its skill set to fit any role. I don't understand where this idea came from. Is it an FFXI thing? That's one of the few BLU versions I have not played. Are people basing this purely on FFXI BLU?
As far as I remember from all the BLUs I played in other games, BLU is a mage that casts monster skills. That was its only defining factor. Some of those skills were gimmicky and some were practical. Some were for fun and some were to make it a decent class. But in the end, it was just a mage with enemy skills. Where is this idea that it isn't coming from?
There's more to tanking than just having mighty guard. Aggro management, party protection, multiple mitigation tools are all part of being a tank.
The same is with healer. Just White Wind is not enough to replace the healer in your party. FFXIV healers have buffs, debuffs, single target heals, barriers, and all that stuff. ANd most important of all, they have the MND stat to power those things.
BLU is a caster with INT gear and low defenses. Sure, white wind can be a party heal that scales off INT, but what about everything else? Are they just going to give it so much stats that it can do everything? Why do that and purposely unbalance it when it could be balanced normally and enjoy content normally like BLUs in every other game in the series?
Quote:
Originally Posted by
BubblyBoar
It seems to me that a sizable portion of the defending is not for the job, but the content. I understand that people want new and exciting content. I'm just not sure why BLU had to be sacrificed for that content. For those that are happy with the current BLU purely because they get nice content, or that it is solo focused, or because of the Carnivale, would this satisfy you instead?
Taking the logos action system, which is fun and nice, and taking it out into the overworld/premade groups in old content? That way, not just BLU, but every job can do what BLU is doing now (aside from BLUs gimmick of using monster spells).
-You can go out and find special logos actions and collect them.
-You can solo with those actions since they are overpowered and allow you to do so.
-You aren't stuck in the Trinity and you can respec to another role however you like using the actions
-The Carnivale can be a monster arena instead, so all jobs can participate with the logos actions in the same way
-BLU still explores the overworld to collect monster spells but those spells are balanced for normal content and BLU is no longer limited.
I understand that FFXI BLU purist doesn't like this idea, but this suggestion isn't for them. It is specifically for those that want BLU the way it is because they are looking for something new content-wise.