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https://www.reddit.com/r/ffxiv/comments/6kjlxe/hey_man_you_see_that_pld_over_there/
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As pld main I have to chuckle @ all Warriors that are flaming extensively because their golden class isn't good this patch. This is what pld was during all of HW.
Though i am in favour of SE fixing warrior, it feels good to hear 'WAR sucks switch to pld instead' bc it has always been the other way around
More accurately, PLD was born into a wealthy family and had all their needs provided for, proceeded to drop out of school and squandered all of their personal resources, and then fortuitously came into their family's inheritance in their later years. Not that history matters in game balance, but a lot of people are quoting a crowdsourced revisionist history that didn't actually happen (probably because relatively few people actually played through from 2013, and fewer still actually mained tank for the duration).
Ranged physical is definitely the most fed up. They really might as well delete Machinist from the game. I haven't seen even one Machinist since SB dropped it's so bad.
Healers are probably next worst since AST is so overpowered, but melee is also fed up. MNK and DRG are vastly under-powered compared to NIN and SAM. NIN has been so overpowered since it was introduced it's not even funny. Can you honestly imagine a party comp that doesn't include a NIN? Can you imagine any party comp without a NIN at any point since it was added to the game? Obviously not since Trick Attack. That's how garbage melee balance is.
Tanks are probably the second best balanced after the casters, which is just a testament to how poorly the jobs have been balanced in general.
Given the changes we've seen, the intent so far seems to push tanks and healers towards their intended gameplay. That is, tanks being defensive and healers focusing on casting heals. Chances are they're trying to ensure the existing tanks and healers play along those lines before working on new tank and healing classes. Adding new classes when your gameplay paradigms are not set in place is a really bad idea, so I can see the logic behind the devs' actions.
That being said, I'm sure adjustments are coming our way next patch, but whether it'll be a PLD nerf or a WAR/DRK buff is up in the air.
I'm writing off 2.0 PLD because it didn't matter if it was good or bad because there was no tank meta. PLD was the MT, WAR was the OT. With exception of 2.0 WAR (which was massive piles of turd bad), PLD was PLD, WAR was WAR, and they both did the best in their associated roles.
- Sincerly, one of the few that main tanked for the duration of 2.x
Nono, magical DPS tanks is the worst! DRK's Abyssal Drain and Dark Passenger can't remotely compete with PLD's Holy Spirit spam. Block tanks are even worse - there's literally only one option.
Why are we segregating a role again if they're all competing for the same slots anyway? Nothing is stopping you from taking two ranged physicals or two melees along - it's actually been meta last season. Ranged physical DPS can be perfectly balanced against each other - nobody is going to pick them if just taking another melee or mage along is much better in the first place. Thus, these sub-roles of DPS are irrelevant and you have to look at DPS balance as a whole. Not doing so would be short-sighted, whether it's done by the devs or the players.
And honestly? For having three times as many jobs in it, DPS balance is looking a lot better than tank and healer balance overall. It's nowhere near as bad as people seriously considering job stacking as they do with PLD.