i find this game is very conflict when it encourage people to play more class but you cant do savage with only able to gear 1 class. i wanna play dps n tank in dungeon but if i get all my tank gear then my dps cannot make it..
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i find this game is very conflict when it encourage people to play more class but you cant do savage with only able to gear 1 class. i wanna play dps n tank in dungeon but if i get all my tank gear then my dps cannot make it..
I think I'd rather see them go ahead and continue the AF/Job specific aspect of tomestone gear, expand that onto accessories, and give us a cap per Job... Though given how utterly uninspired stats are in this game, the only justification they have for AF is glamours and I doubt they could churn out new AF designs fast enough...
Well that simply isn't true... Unless they start capping all other content at i180 or something, i200 in dungeons, treasure maps, uncapped FATEs, etc. etc. is helpful. Alexander (Savage) is the only place that "requires" i200, but the majority of the game lets you benefit from having a higher item level, in which case i200 is plenty useful for it...
And I'm not saying you need i200 for anything other than Savage... I'm simply pointing out the difference between something being "required" and something being "useful". Esoterics gear is useful in virtually all Lv60 content, just because you can do Neverreap in i160 doesn't mean that i200 isn't helpful... Most people don't even bother with raiding and still go after Esoterics because of the sense of progression the gear provides, compared to the utter lack of progression provided by the full i180 that isn't particularly hard to be in by now... Right now this game basically has no endgame content for the majority of players, and that easily reached 450/week cap is the only thing providing any sense of progression. That is both a weak sense of progression to begin with, and limits you to a single Job in a game which has "Play everything on a single character" as one of its main selling points...
Opening up that cap to multiple roles/Jobs, while still providing a cap on how quickly players can gear (which is the entire purpose of the cap) literally does nothing except give people more "content"... It doesn't impact balance in the slightest, since you can only take a single role/Job into an event. All it does is give people who're bored out of their skulls with the game something more to do each week while we wait for 3.1. Having the i200 weapon for Ninja and Dark Knight, for example, does absolutely nothing. It does not make my Ninja any stronger in Alexander, nor does it make my Dark Knight any stronger. They'd both be as strong as they'd currently be if I put Esoterics into them, I'd just have two options instead of one. Simply put, I don't need a Deathbringer for Neverreap or other non-Savage content, but that doesn't mean I don't want one and would benefit from having one. If, after three weeks, I could obtain a Yukimitsu and Deathbringer, neither my Ninja or Dark Knight is any stronger for it. Unless there is something wrong with people being able to take multiple Jobs into Savage (and I don't think there is), I don't really see any issue with a suggestion like this. Being able to progress multiple Jobs should be a thing in a game with a Job system like this...
The only real issue with this is accessories, since they're shared across multiple Jobs; I could get DEX accessories on Bard and my Ninja would benefit from that. That's the only issue though.
This is a separate issue tho. The OP expressed the fact that "he cannot do dungeons because he cant gear his tank and dps", which is simply false. My reply was to that and it still hold true. If we want to debate about non-hardcore endgame content, that's another can of worms entirely.
I wish. As it is, you can't really improve your alt very much. Mine is about to have full Alex normal gear. Then there's nothing to do but wait until my main gets done with Eso items first, and hope to win greed drops in savage that the casters don't want/need (which could take a while).
Back in WotLK and MoP, I'd raid heroics with my alts (though they wouldn't get as far as my main, ofc). Here, I'll be twiddling my thumbs because I can't atempt savage on an alt class in a second group due to lockouts and what not.
/shrug
This has been requested in many threads recently. I've signed them all. It would be nice to have either job, or role specific tomes. That way we can be much more flexible in hard content such as savage. Sense we have a two step process to gear up now with the job specific gear. Ilvl200 then 210. I think it wouldn't break the game too much to let us have tomes per role at the very least. When we had the last job specific gear, iirc the gear acquisition was faster. There was no upgrade, it was straight to ilvl90. And Priya, by the time your done gearing out your main with Eso, the 24-man raid will be out with ilvl 200 gear. So we most likely will be gearing our 2nd job with a combo of eso and 24-man gear. Although if they decide to give us the upgrade items at the cost of eso tomes, similar to how they put them into the law tomes, then we might be using the 24-man gear exclusively for awhile. That of course depending on your success with savage, and/or your lotting luck. And as far as the issue with this gear being required for dungeons. I'll agree its not required. But time is precious to everyone. And obviously better gear means, swifter completion of your roulettes, and more time to spend doing other things in the game. Also it would help people be less bored. Those of the peeps that just do dungeon content that is. Also if they do have separate tomes, they will also likely need to consider role specific duty bonus's. Otherwise it is going to be a horrid grind for that second job. Just like it was when our poetic cap was doubled for awhile there. Most people I know never reached the cap because the roulette bonus ran out a bit too soon, and wasn't buffed in the slightest. And it was just too much of a grind for them to get those tomes without any kind of a buff.