Anyone else hope the I-level doesn't go up again in 2.4?
Hear me out. Prior to 2.2, there were countless dungeons, extreme primals, crystal tower, Coils 1-5, etc. that were perfectly tuned to having an established I-level cap of 91. With 2.2, the I-level cap was raised from 91 to 111. Here lies the problem.
When you only offer 4 new dungeons that are more difficult than what has previously been released (Coils 6-9) and the game's population steadily surpasses the previous I-level cap, everything that was released prior starts to get easier and easier to the point that it is nothing but a grind. This is only made worse by the fact that the game incentivizes the player to replay the older content to earn myth tomes and complete books. Wouldn't replaying this old content be more fun if it still retained some sort of difficulty?
Bottom line: Don't raise the item level cap - unless you're going to release a large amount of higher level content that justifies the raise in i-level.
I'm not referring to Titan Extreme or Twintania or other road block battles that people could not beat before. I'm referring to hydra, chimera, HM primals, 2.1 HM dungeons, crystal tower, etc. that were "fun" before.
There is no need to raise the item level cap so quickly. As long as there are challenges to complete and trophies to be earned - people will play.