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  1. #11
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    You don't have to. It can becondenced down to; Complaining. Why can I run fast on everything with no effort? Complaining. Why do I have to camp end game bosses for it? Complaining.
    No, it was a question. It really boils down to this: Is there a need for gaiters, and to a lesser extent wlegs, to still be cock blocked like they are when basically every other job in the game has gained easier access to movement speed.

    A little bit of balance in the other direction would be most welcome as the tables have turned quite considerably.

    Honestly I dont know why people would oppose this. Gaiters are a ridiculous testament to the old ways, and they stick out like a sore thumb as an example of the problems we had before Abyss. Should we just keep it like that as a reminder of the ways things were? Some gaudy shrine to HNM shells and MPK? A testament to people who Bazaar the boots after their shell camped them twice a week?

    sorry, I've just never seen the need for every job to have every other job's abilities.
    Well thats kind of the problem in a nutshell. Thats exactly what has happened over the last few years to the jobs that had access to movement speed in the form of wlegs, gaiters and trotters. EVERYONE else got access to movement speed, and generally with easier to obtain items. While the difficulty of obtaining Gaiters etc. remained at the same level.

    So if we were to go by your rationale, any job that was gifted with movement speed in the last 4 years shouldnt have it.

    The list includes:
    -WAR
    -SAM
    -BST
    -MNK
    -PUP
    -DNC

    and Im sure theres more that I havent thought of.

    Hell even something as simple as making gaiters Rare/Ex and a 100% drop would go a long way, its not like you can spam Tiamat for drops and it brings it more in line with what seems reasonable in the current game.
    (0)
    Last edited by blowfin; 05-26-2011 at 08:08 AM.

  2. #12
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Well most of end game is abyssea anyways so there are several atmas that give you movement speed+ so yeah, problem solved. BTW, both of the good move speed+ atmas are godsends for farming seals via quests, makes it so much faster.
    (0)

  3. #13
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Urat View Post
    Well most of end game is abyssea anyways so there are several atmas that give you movement speed+ so yeah, problem solved. BTW, both of the good move speed+ atmas are godsends for farming seals via quests, makes it so much faster.
    p1: hey which DD atma's you using?

    p2: RR/apoc/ambition

    p1: ambition? wtf?

    p2: it's cool, urat said it was ok.
    (1)

  4. #14
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Purrs View Post
    You know you can get +8% movement pants by just doing the easy-as-all-get-out "A Shantotto Ascension" add-on. You have to select one of the three pants, but each one covers like 7 jobs. Since you seemed to focus on mage jobs, you can even get Cure Potency +5% to boot!
    I'd get 8% movement speed and the damage down stat on the Shantotto pants, if one is using them for kiting. Seems kind of pointless to get anything else.
    (0)

  5. #15
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Exactly what is the problem here? I move around fine without +12% movement speed. When I get it by putting on one of the aketons that work in the 3 cities, I barely notice a difference. And as mentioned, the Sprinter's Shoes are available for a couple hundred allied notes. What's the problem?
    (1)

  6. #16
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Zarchery View Post
    Exactly what is the problem here? I move around fine without +12% movement speed. When I get it by putting on one of the aketons that work in the 3 cities, I barely notice a difference. And as mentioned, the Sprinter's Shoes are available for a couple hundred allied notes. What's the problem?
    Probably that we want to be able to move fast somewhere other than our home nation, and without it wearing off when we take offensive action on a mob? (or when the mob takes offensive action on us)

    Just a guess.

    You know that only one of your 3 aketons are actually working, and that's the one for your home nation, right?

    Quote Originally Posted by HFX7686 View Post
    I'd get 8% movement speed and the damage down stat on the Shantotto pants, if one is using them for kiting. Seems kind of pointless to get anything else.
    I got -pdt and cure potency on mine (SCH can't cap cure potency easily). But I have gaiters so dont need the movement speed
    (0)
    Last edited by Raksha; 05-30-2011 at 11:30 AM.

  7. #17
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    So if they increased everyone's speed by 12% would the +12% movement items be useless now? Or would they add another 12% on top of that?

    If it's the former that's just dumb and if it's the latter then +12% will be the new "normal speed" and you'll soon start complaining again.
    (0)

  8. #18
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    So if they increased everyone's speed by 12% would the +12% movement items be useless now? Or would they add another 12% on top of that?

    If it's the former that's just dumb and if it's the latter then +12% will be the new "normal speed" and you'll soon start complaining again.
    Or they could just make all monsters run slower.

    And if it's dumb for all jobs to run faster, then why is it already possible? I'll drop my gaiters when you drop yours.
    (0)

  9. #19
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,979
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    make monster's speed 12% faster too. moving around in this game just takes too bleepin' long.

    Either that or give us freely useable mounts that dismount us when we get aggro.
    (0)

  10. #20
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I have to say, one of my biggest complaints about FFXI is traveling/movement speed. I do have to hand it to SE, they've made some significant improvements to traveling with confluxes in Abyssea, but walking from Point A to Point B in every other area of the game is still horrifically SLOW. I'd be very happy to see the base movement speed increased.
    (1)

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