The only problem here is Tiamat. Kirin is EASILY done with a group of 3-5 (SMN perfect defense + 2-3 strong melee would be pretty much minimum) and with the way triggers drop now, you can get up to 4 sets of Kirin after killing just one of each of the 8 trigger nms. ONE round of trigger nms can (and usually will) net you TWO full sets of god pops. Those will usually net you FOUR Kirin pops. So what if you did like two rounds of trigger nms? Up to 8 Kirins, etc. Unless you're saying that sky is absolutely filled with people on your server. You can trio all the gods with ease at 90, you can basically duo any of the trigger nms with dd+healer, and kirin is easily 5-manned. And with the sheer amount of sets you could be burning through, the low drop-rate wouldn't be noticed. My old LS went 0/200+ on Ridill while other shells were freelotting them. It's all about luck I suppose... I don't believe that wyrmal abjuration: legs drop rate is as low as you say they are.
Atoreis from Ramuh (now Bahamut) does Kirin with no 2hrs as WHM MNK WAR. Granted the mnk and war have Verethragna and Ukonvasara respectively but it's possible if you actually want to do ALL of your Kirin sets in one sitting.
What my group (of 3 players + 2 mules) does is just go up to sky, kill whatever is up, then move on with life. It doesn't take that much time. Yes, the lottery bullshit still stands. You could spend 2 seconds popping despot or 7 hours and not pop it. But we just leave when it gets too lame. You don't need to make an entire LS event for sky but if you did I guarantee you'll make more kirin sets than you think you would have.
Once again, Tiamat seems to be the only crappy bottleneck. Tiamat won't sit around and wait specifically for YOU to claim it. Tiamat doesn't even spawn daily! Terrible.
Hermes Sandals are not an issue, they're just expensive and only because they USED to cost a lot less. They were in the 2 mil range when Dark Ixion was first introduced.
Although I do agree, there is an imbalance.
In the meantime, another easily obtainable movement speed gear for your mages are Tatsumaki Sitagoromo with movement speed 8%.
I've long since given my mule accounts my gaiters and just used the tatsumaki.
Good luck, hope this thread works out.

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