I agree with Mirabelle on the enmity problem with Ranger, but I think that extends beyond Ranger into how enmity works in this game. At about 7-8k damage or so you cap your enmity, and at that point you will pull hate with every last action. SE really needs to increase the cap on enmity through damage so ALL melees aren't capping it so easily ( especially since 8000 damage is so feasible for everyone inside Abyssea ), which would actually help PLD be a better tank. A solution to this seems like it can only be solved with a complete overhaul of the enmity system, which might just be a pipe dream at the moment! Perhaps making the camouflauge enmity effect/duration a LOT stronger? Or a job trait that affects the amount of enmity you generate based on your positioning in accordance with the monster ( 1/4 enmity per shot when directly behind )?
I can't offer much input as far as enmity, but what I do want to address is Ranger's inability to keep up with other DDs. I think RNG does fine as far as how much damage it deals per shot/critical hits, it's simply the rate at which you can shoot. Snapshot and Rapidshot are nice, but they are hardly as effective as a standard melee's haste or even double attack/triple attack and also not nearly as available without having to sacrifice a lot of damage per shot. We all know dual wield is practically king in Abyssea, and it's unfortunate that Ranger cannot even come close to compare to the amount of damage Ninjas and Thieves put out. I think Double Shot becoming a fulltime buff just like Velocity Shot would put RNG a bit over the top... but it'd be nice! Maybe a double shot effect when True Shot is in effect?
The problem with tweaking RNG is that a small amount will probably go a long way, and if tweaked too much RNG will be top once again ( which will cause an impending nerf! ). I would think that something like reducing the delay after ranged attacks when the next one can be started would be subtle enough to help RNG out a lot. It was great back then when RNG didn't have to rely on DoT for their overall damage, but lately Sidewinder has been falling back behind everything else. Even Arching Arrow in Abyssea, although it puts out better numbers than Sidewinder, isn't significantly stronger. Jishnu's Radiance is on par with other good Empyrean WSs, but that just means it all comes back to how much damage you're doing outside of weapon skills which puts us far behind simply because of the volume of attacks. I don't know really. I'll come back if I have ideas that aren't stupid! Feel free to critique my suggestions.
And by the way, movement while ranged attacking is never going to happen... although the thought makes me drool, that's just completely broken! Infinite arrow kiting!

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