I dsagree with just about every point in that post. I've had something to do in every patch this expansion and I entirely disagree with the notion that there's been less content.
Just for fun, I'll address them, since I can't post there.
This is technically true, yes, but they don't release these every day so I don't see the problem-Ultimates only cater to an extreme minority of the population (something like sub-1% of players and we are all aware how much cheating is used in that subset anyway)
Flat out false, as it had both a casual and a ranked mode from the start. The reason you can't queue with others is becuase of the inherent gameplay advantage of premades against randoms. There are custom modes for those who want to play with a bunch of friends.-Crystalline Conflict was a cool attempt to revive PvP, but their refusal to add a casual mode or ranked mode where you can queue with friends has already resulted in this being dead too.
Subjective. "garbage" is nonsense. Amazing? no.-Criterion dungeons were a massive lazy flop with garbage rewards.
Blatantly false as BLU was just updated. Aside from this, no one wants more limited jobs so this is a good thing. Key word "limited." People want full jobs, not limited jobs.
-They've done nothing with BLU nor added other limited jobs.
the whole point of these quest lines was to put people back in the queue for existing contents so that people who NEED to do them can still clear them. (And most players in FFXIV are not nearly as tolerant of long grinds as we are in FFXI)-The relics have been the laziest they've ever done. Whether you enjoy this step or not I'm sure you can agree on that. You can finish each step in a single day for MULTIPLE jobs and all you do is roulettes, nothing new.
Full stop disagree. I'd say random NMs appearing in your path that one or two-shot you constitutes a "surprise." And I'm really confused here, because HoH did not add any summon pomanders, while EO in fact did. Did this guy even play the content?
-The new deep dungeon while appreciated isn't anything special. HoH changed the formula from PotD up a bit but EO is just a carbon copy of the two more or less. There's some new pomanders and new random enemies, that's it. No surprises. HoH added massive stadium rooms full of enemies and the special summon pomanders at least, what did EO add? Nothing.
We can debate how fun or interesting one thinks this content is, but content is content, and the original point of the post was to illustrate a supposed lack of content. So far we've talked about several major new contents. Not liking them all doesn't make them not new content.-Island Sanctuary while cute has been really shallow in what it actually delivers in terms of content. It's just a lazy boring daily grind when you boil it down.
False. If anything the new MSQ story is longer than most of the previous, and you can be 100% sure that in a year or two newer players are actually going to complain about how long it is.-The MSQ bits have all been incredibly short, padded by forcing the patch cycle trials into the MSQ when they were side quests in every other expansion after ARR.