Is there going to me more job adjustments? because this is not enough. PLD, RDM, SCH, DRK, RNG off the top of my head need more. Also you have spell merits, most became useless at level 80 cap.
What happened to this update that was ment for rng then taken away?:
http://forum.square-enix.com/ffxi/th...nt-adjustments
how does acc check effect barrage, and with gear you can get over 8 shot barrages now:
http://forum.square-enix.com/ffxi/th...-cap-acc-issue
Unlimited shot ammo/ issues with the share cast time as double shot:
http://forum.square-enix.com/ffxi/th...ited-shot-ammo
Thread about range attack formula:
????
(can't find it, had a strange name)
the adding critical hit damage is not enough fix to it
Enilightenment:
http://forum.square-enix.com/ffxi/th...-got-an-answer.
There is other issues for SCH to adress, the merit job abilites are useless:
http://forum.square-enix.com/ffxi/th...ut-SCH.?p=4535
lifting concpets ment for 75:
http://forum.square-enix.com/ffxi/th...-at-or-removed
get rid/change of useless merits:
http://forum.square-enix.com/ffxi/th...ess-consderns/
also noted in that thread is trait changes to allow real upgrades ( thf needs duel wield IV for exmaple)RDM:
dia potency
bio potency
slow potency
paralyze potency
palanx potency ( you can aoe phalanx as /sch no reason for a weaker spell)
blind pontecy
This will allow to:
freedom to give rdm slow III
freedom to give rdm paralyze III
freedom to give rdm blind III
freedom to make phalanx II better then Phalax I and have phalax buff way better then SCH
freedom to give rdm dia IV
freedom to give rdm bio IV
in the meantime you can allow WHM have paralze II, slow II, dia III. allow DRK and BLM to have bio III
BLM:
AM II merits changed to MB potency for a specific element, make all am II learnable at 75. ( it seemed the idea for BLM merits was to give a good MB spell correct? well AM II is worthless now so my concept keeps that intent of having stronger MBS)
WHM:
protectra and shellra merits changed to protect and shell potencies. this will aloow freedom to give a higher line of buff spells without hurting WHM's old merits. furthermore a WHM single target will have the same power as the AoE spells so this allows a full powered buff to be cast on a tank at a distance in case of dispel spammy mobs that whms may not want ot run up too all the time.
The change to drk in the notes does not really help the job, they suffer in abyssea because of lack of a good crt ws ( war has raging rush natuerally)
1. also noted in that thread is trait changes to allow real upgrades ( thf needs duel wield IV for example)
The change to drk in the notes does not really help the job, they suffer in abyssea because of lack of a good crt ws ( war has raging rush naturally) Why should jobs need emp weapons to be “not gimp”?
also RDM SCH PLD needs cure V, there is no reason to have a main cure job on the same level as sub. to compensate give whm a cure enmity down trait that works outside of enmity down caps.
if you cannot do that then at lest make healing magic skill mean something so /whm or at 99 /rdm is not at the same cure power as main job cures ( BLU, RDM, PLD, SCH)
not allowing AoE haste is pointless, allow AoE haste.
nerf haste power off sub or make haste II
make weather II spells or nerf /sch weather. (allow all SCH weather I spells subalbe if one of these changes are made)
give SCH haste/haste II to counter the sub nerf.
there is also lack of notes of giving PLD more damage ability so it is not loled at