Caps that where meant for level 75 that in my option have no place in a 90/99 game:
Cure potency:
Reason, if you are going to stick SCH, RDM,PLD on the same cure as sub, you should lift this cap and maybe give traits to this to counter not having cure V
350 stoneskin:
no reason to have this anymore, and that includes: Diamondhide, Earthen Ward.
also remove the rampart conflict.
Enhancing Magic Skill:
Have higher boosts after 75 in Enhancing Magic spells ( I/E AOE en spell, AoE phalanx need to have more impact.*
*this comment is more for in abyssea, outside abyssea does not matter since that is 75 content.
Enmity cap:
Hurts PLD a lot lately, this needs to get changed or removed.
-BP timer cap:
why does this exist?
other caps that seem that was meant for 75:
gear haste
movement speed gear
Accuracy (this is a reason 1 hit ws have a hard time comparing multi hit ws)
hurts jobs that are mostly 1 hit ws like rng and sam
Other level 75 rule issues:
http://forum.square-enix.com/ffxi/th...ess-consderns/
Keep in mind these are big isses in abyssea since some stuff does appear right for level 90 even with atma buffs, but outside abyssea content is 75 thus my changes proposed have no merit right now.
When there is content outside abyssea (I think a lot of people are expecting this) the above needs to be changed.
mobs hit too hard for phalanx to matter much, stoneskin, too much hp to care about en spells and so on.
Common mob in abyssea its the reverse, mobs don’t live long enough for en spells and such to matter.