I am glad they are raising the caps, this is one thing that is needed in a 90/99 game vs 75.
Thread references:
http://forum.square-enix.com/ffxi/th...ess-consderns/
http://forum.square-enix.com/ffxi/th...-at-or-removed

Main point I want to bring here.

spell merits at 75 where only met fpr 75. maybe NIN is ok but NIN can fall into this general rule I am going to make.

ALL MERIT SPELLS need to be made into potencies so other jobs can get access to spells and spell upgrades.

Example:
slow II WHM 78
dia III WHM 7x?
paralyze III WHM 7x?
Bio III BLM and DRK level ??
Phalanx II RDM??? ( make it same as phalax I’s power)
Phalanx II is useless when you can just have a RDM sub SCH and aoe phalanx I, phalanx II old merit replace with phalanx potency.

and RDM can gain access to slow III, para III, dia IV ether though merits at 99 or higher level

AM II are useless, same deal make them into real spells and replace it with MB potency.

The higher level Enfeebling Magic could just be bigger acc+ made for high level NMs where you will run into resist issues if you do not have the right spells and gear ( not abyssea god mode)

WHM can be made into a protect potency and shell potency trait and just allow the AoE spells be learnable spells, not only does that allow more use for the merits but allows WHM single spell be the same as AoE spell which can help while buffing mid fight for dispel spammy mobs.

and a question about the merit raise, is each weapon cap going to be higher? Not just the overall cap?