Quote Originally Posted by Byrth View Post
Awesome! I have wanted that for a long time!

It seems silly to have a cap at all for Magic/Weapon skills though. No job's maximum potential is limited by skill merits, so having caps on those categories is only counterproductive to the job system.

Like:
* No job will be using more than three weapon types and two defensive traits at once, so letting us merit more skills than that won't make any one job more powerful. Those caps only limits our ability to be the best at multiple jobs.
* No job really uses more than three types of magic at once (unless you count Enhancing), so it's kind of silly to limit that category. It just stops the best BLMs from also being the best SMNs.

You guys should just uncap those categories.
your incorrect in the no job gaining anything from merits in that monks hand to hand skill level increases our BASE damage unlike all other jobs who only get acc/atk per skill level. to be exact the difference of a monk in full hth skill gear and with merits id 391 hth skill for 46.01 base dmg vs 375 hth skill for a base damage of 44.25.