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  1. #21
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Lushipur View Post
    not everyone have nin or thf or lolpld

    my main is brd...i cant take 10min to solo a mob if there is a time limit...
    If you are going to solo or lowman you should bring a job appropriate to the task rather than asking the devs to dumb down the whole game.
    (0)

  2. #22
    Player Alkimi's Avatar
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    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Dynamis mobs can still kill you just as easily now as they could when the cap was 75.

    People forget that they still all use their respective 2-hour abilities and mnk/war/rng mobs can still drop you pretty quickly.

    Really doubt you'll get people having much success soloing, especially if it's still aggro stone > mobs pop. Jobs with a some sort of sleep might do OK but jobs like THF and DNC won't be soloing much, especially when they suddenly discover they can't evade shit without their cruor/atma buffs. So no I don't think they need to raise level.
    (0)

  3. #23
    Player Swords's Avatar
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    Mar 2011
    Posts
    354
    Quote Originally Posted by Lushipur View Post
    i hope they do not fix the level...else you are stuck with an ally and soloing or low manning will be difficult...
    I think that's partially the idea. Think about it people are soloing mobs and NM's in abyssea and have access to Atma's making them demi-gods. However take them out of that enviroment, they're just normal lv90players who are fighting normal lv75 mobs. No challenge even if they're underskilled right?

    Now look at it this way, every NM has a higher chance of dropping 100pieces including key NMs for ToM, Attasin, MegaBoss, ect, can you imagine a person/s literally chaining NM's around the zone all day long every day, it would certainly be doable. Now think what if 50 people started doing this in a zone it could be insane to get anything done especially if your dealing with greifers.

    However, upping the level of the mobs would significantly hurt these potential types of players for several reasons.


    1. Players do not have Atmas to turn them into demi-gods. It's a lv90 player vs. EM and up, not lv90 player with +200 stats vs EM and up.

    2. Most players are underskilled from speed-leveling in Abyssea which makes a difference facing toe-to-toe with a EM or tougher mob.

    3. Many Abyssian era players often have little experience with the game outside of Abyssea. Coped with most non-Abyssea mobs pose little challenge for a lv90, it's hard for players to know or get a feel of what its like to face something that could easily eat their face while still killable within reason.
    (0)

  4. #24
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    If you are going to solo or lowman you should bring a job appropriate to the task rather than asking the devs to dumb down the whole game.
    you are so wrong lol.

    im not asking to dumb down the mob...they already are...its you who are asking to raise the level for "i dont know what"....no wait i know...you want to show how much bigger your epeen is XD
    (0)
    Last edited by Lushipur; 04-04-2011 at 02:33 AM. Reason: dumb keyboard lol

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  5. #25
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Swords View Post
    I think that's partially the idea. Think about it people are soloing mobs and NM's in abyssea and have access to Atma's making them demi-gods. However take them out of that enviroment, they're just normal lv90players who are fighting normal lv75 mobs. No challenge even if they're underskilled right?

    Now look at it this way, every NM has a higher chance of dropping 100pieces including key NMs for ToM, Attasin, MegaBoss, ect, can you imagine a person/s literally chaining NM's around the zone all day long every day, it would certainly be doable. Now think what if 50 people started doing this in a zone it could be insane to get anything done especially if your dealing with greifers.

    However, upping the level of the mobs would significantly hurt these potential types of players for several reasons.


    1. Players do not have Atmas to turn them into demi-gods. It's a lv90 player vs. EM and up, not lv90 player with +200 stats vs EM and up.

    2. Most players are underskilled from speed-leveling in Abyssea which makes a difference facing toe-to-toe with a EM or tougher mob.

    3. Many Abyssian era players often have little experience with the game outside of Abyssea. Coped with most non-Abyssea mobs pose little challenge for a lv90, it's hard for players to know or get a feel of what its like to face something that could easily eat their face while still killable within reason.
    SE already said they will lower the drop rate
    SE allready said that youu will able to obtains the KI 1 time for runs, so you wont be able to spam NM as yoou wish

    dynamis is old content with old drops. only the relic are something to look for. but they sucks compared to the empy.

    now what ppl do not wants is every casuall players to get a relic...but this is already happening in abyssea...so what is the problem?

    the game is slowly dieing (LOL) less ppl every day play the game...let the ppl remaining enjoy the game...FREE RELIC FOR ALL!!!!!
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  6. #26
    Player skirmishinghowl's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    9
    Character
    Skirmishinghowl
    World
    Cerberus
    Main Class
    SAM Lv 90
    I have no reason for dynamis other then picking up gear sets so I can say I have em, like pokemon cards, I pass my payout to go to the LS coffer, so for me if dynamis was hella hard again I would never go, I don't want any of the relic weapons nor do I want to show that I am elite wearing mostly useless gear that is impossible to obtain and I think there is a lot of others like me and would make it dead since there would only be a handful of people wanting it, so basically would kill dyna completely and then no one would have relic


    Edit: I fully agree with lushipur, so many people are dropping off the game daily, let those of us staying enjoy the game,
    (0)
    Last edited by skirmishinghowl; 04-04-2011 at 03:13 AM.
    Cerberus

  7. #27
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    They just have to make it abyssea.

    Mobs spawn level 70. Kill them as level 90 and they repop level 95, until they are untouched for 5 min and depop and return as level 60. that way it is harder for level 90s, but not harder for level 70s (well slightly harder for those, but not insanely).

    Issue would of course be NMs, but if you REALLY want to, I guess you can pop them a level dependent on who pops them. (And then see how everyone brings level 65 mules to pop them to kill them at low level while the same people complain on the forum "it is too easy to kill level 65 NMs all days!")
    (0)

  8. #28
    Quote Originally Posted by Hayward View Post
    Meatball logic like this only solidifies my gratitude for S-E no longer listening to hacks from BlueGartr. Raising these monsters' levels to 90 benefits no one but insecure fools who have an insatiable need to feel superior over others.

    Let me guess what thread will come next: "Please raise land kings' levels" because too many monks are getting Black Belts.

    It'd be funny if it weren't so pathetic.
    Wow, you completely missed my point. Look at my post at the top of the page. I don't want the level of Dynamis mobs to be changed, so I made an absurd point to show how changing the level of Dynamis mobs is equally absurd.

    I trust that S-E has a fairly decent idea who to listen to in BG or otherwise. There are plenty of hack suggestions on these forums that have nothing to do with anyone in BG or who posts there.
    (0)

  9. #29
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Lushipur

    dynamis is old content with old drops. only the relic are something to look for. but they sucks compared to the empy.

    now what ppl do not wants is every casuall players to get a relic...but this is already happening in abyssea...so what is the problem?
    They won't suck compared to empyreans for much longer. SE officially said that they are going to fix the relics here:

    http://forum.square-enix.com/ffxi/th...6160#post56160

    In light of that you shouldn't be allowed to get one by mass murdering tissue paper mobs for a few weeks solo.
    (0)

  10. #30
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They won't suck compared to empyreans for much longer. SE officially said that they are going to fix the relics here:

    http://forum.square-enix.com/ffxi/th...6160#post56160

    In light of that you shouldn't be allowed to get one by mass murdering tissue paper mobs for a few weeks solo.
    ok next step is increase level of salvage and sky gods because we already know you will be able to upgrade those equips...

    unaugmented relic sucks. end of the story.
    augmented relic are a different story. the trial to augment the relic should be a tough quest to a level 90. not some "kill million of easy prey mob" for a few week solo.

    and if SE didnt raise the level of dynamis mob with every level cap raise, i dont know why they should do that now.
    so its cool now to farm ep monster but as soon as its no more a dyna-ls playground and the playground is opened for all: "hey raise the level, so my epeen is not hurted" lol... no srsly, LOL
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

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