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  1. #1
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    I would say bump them up to Level 80, so they aren't like... really hard, but it's also not like batting away flies :X
    (0)

  2. #2
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    time is reduced to 60> max 120 mins max and respawn increasing level and decreasing money drops will make this zone even more useless then Walk of Echoes if they increase mob levels especially if u have to farm pop items like sky now but with a time limit to do so versus who knows how many others trying to farm pop items for NM fights
    (0)

  3. #3
    Player Catnipthief's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Catnipthief
    World
    Leviathan
    Main Class
    NIN Lv 90
    The only reason I would see a feasible possibility of them ramping up the mob difficulty is if they implement new gear or better drops. Otherwise the only purpose of dynamis now is to have the novelty of having full relic and/or relic weapon upgrading.
    (0)

  4. #4
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Dynamis mobs can still kill you just as easily now as they could when the cap was 75.

    People forget that they still all use their respective 2-hour abilities and mnk/war/rng mobs can still drop you pretty quickly.

    Really doubt you'll get people having much success soloing, especially if it's still aggro stone > mobs pop. Jobs with a some sort of sleep might do OK but jobs like THF and DNC won't be soloing much, especially when they suddenly discover they can't evade shit without their cruor/atma buffs. So no I don't think they need to raise level.
    (0)

  5. #5
    Player skirmishinghowl's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    9
    Character
    Skirmishinghowl
    World
    Cerberus
    Main Class
    SAM Lv 90
    I have no reason for dynamis other then picking up gear sets so I can say I have em, like pokemon cards, I pass my payout to go to the LS coffer, so for me if dynamis was hella hard again I would never go, I don't want any of the relic weapons nor do I want to show that I am elite wearing mostly useless gear that is impossible to obtain and I think there is a lot of others like me and would make it dead since there would only be a handful of people wanting it, so basically would kill dyna completely and then no one would have relic


    Edit: I fully agree with lushipur, so many people are dropping off the game daily, let those of us staying enjoy the game,
    (0)
    Last edited by skirmishinghowl; 04-04-2011 at 03:13 AM.
    Cerberus

  6. #6
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    They just have to make it abyssea.

    Mobs spawn level 70. Kill them as level 90 and they repop level 95, until they are untouched for 5 min and depop and return as level 60. that way it is harder for level 90s, but not harder for level 70s (well slightly harder for those, but not insanely).

    Issue would of course be NMs, but if you REALLY want to, I guess you can pop them a level dependent on who pops them. (And then see how everyone brings level 65 mules to pop them to kill them at low level while the same people complain on the forum "it is too easy to kill level 65 NMs all days!")
    (0)

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